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Searched refs:GetFar (Results 1 – 9 of 9) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_Camera.cpp571 *farClip = resource.GetFar(); in GetPerspective()
637 *farClip = resource.GetFar(); in GetFrustum()
704 *farClip = resource.GetFar(); in GetOrtho()
752 *farClip = resource.GetFar(); in GetFrustum()
790 *farClip = resource.GetFar(); in GetOrtho()
849 Camera::GetFar() const in GetFar() function in nw::gfx::Camera
856 return resource.GetFar(); in GetFar()
Dgfx_PerspectiveProjectionUpdater.cpp100 float far = this->m_Resource.GetFar(); in Update()
Dgfx_FrustumProjectionUpdater.cpp102 float far = m_Resource.GetFar(); in Update()
Dgfx_OrthoProjectionUpdater.cpp106 float far = m_Resource.GetFar(); in Update()
Dgfx_Fog.cpp228 f32 far = resProjectionUpdater.GetFar(); in Update()
Dgfx_MaterialState.cpp411 f32 far = camera->GetFar(); in ActivateTextureCoordinators()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_Camera.h675 f32 GetFar() const;
/NW4C-1.2.23/demos/Nw4cDemo/sources/
Dmain.cpp705 …f32 flevel = s_Demo->GetStereoLevel() * (resProjectionUpdater.GetFar() - resProjectionUpdater.GetN… in DemoScene()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp642 float scale = (camera->GetFar() / 2.0f); in ClearBySkyModel()