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Searched refs:GetDirection (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_FragmentLight.h219 m_Direction(resObj.GetDirection()) in FragmentLight()
233 m_Direction = this->GetResFragmentLight().GetDirection(); in FragmentLight()
Dgfx_VertexLight.h218 m_Direction(resObj.GetDirection()) in VertexLight()
232 m_Direction = this->GetResVertexLight().GetDirection(); in VertexLight()
/NW4C-1.2.23/include/nw/dev/
Ddev_DirectPrint.h224 Direction GetDirection() const;
377 Direction GetDirection() const{ return Direction(); }
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_VertexLight.cpp101 this->CalcInheritingDiretion(this->Direction(), resLight.GetDirection()); in UpdateDirection()
105 this->Direction() = resLight.GetDirection(); in UpdateDirection()
Dgfx_FragmentLight.cpp100 this->CalcInheritingDiretion(this->Direction(), resLight.GetDirection()); in UpdateDirection()
104 this->Direction() = resLight.GetDirection(); in UpdateDirection()
Dgfx_RenderContext.cpp587 math::VEC3 direction(resLight.GetDirection()); in ActivateHemiSphereLight()
592 …ction, &m_SceneEnvironment.GetHemiSphereLight()->TrackbackWorldMatrix(), &resLight.GetDirection()); in ActivateHemiSphereLight()
Dgfx_ParticleSet.cpp1084 const nw::math::VEC3 direction = velInitializer.GetDirection(); in InitializeParticles()
1112 const nw::math::VEC3 direction = velInitializer.GetDirection(); in InitializeParticles()
1757 nw::math::VEC3 velocity = gravUpdater.GetDirection(); in ParticleGravityUpdater()
/NW4C-1.2.23/sources/libraries/dev/
Ddev_DirectPrint.cpp1002 DirectPrint::GetDirection() const in GetDirection() function in nw::dev::DirectPrint