Searched refs:GetDirection (Results 1 – 8 of 8) sorted by relevance
219 m_Direction(resObj.GetDirection()) in FragmentLight()233 m_Direction = this->GetResFragmentLight().GetDirection(); in FragmentLight()
218 m_Direction(resObj.GetDirection()) in VertexLight()232 m_Direction = this->GetResVertexLight().GetDirection(); in VertexLight()
224 Direction GetDirection() const;377 Direction GetDirection() const{ return Direction(); }
101 this->CalcInheritingDiretion(this->Direction(), resLight.GetDirection()); in UpdateDirection()105 this->Direction() = resLight.GetDirection(); in UpdateDirection()
100 this->CalcInheritingDiretion(this->Direction(), resLight.GetDirection()); in UpdateDirection()104 this->Direction() = resLight.GetDirection(); in UpdateDirection()
587 math::VEC3 direction(resLight.GetDirection()); in ActivateHemiSphereLight()592 …ction, &m_SceneEnvironment.GetHemiSphereLight()->TrackbackWorldMatrix(), &resLight.GetDirection()); in ActivateHemiSphereLight()
1084 const nw::math::VEC3 direction = velInitializer.GetDirection(); in InitializeParticles()1112 const nw::math::VEC3 direction = velInitializer.GetDirection(); in InitializeParticles()1757 nw::math::VEC3 velocity = gravUpdater.GetDirection(); in ParticleGravityUpdater()
1002 DirectPrint::GetDirection() const in GetDirection() function in nw::dev::DirectPrint