Searched refs:GetCurrentPlayingSample (Results 1 – 6 of 6) sorted by relevance
551 u32 Channel::GetCurrentPlayingSample() const in GetCurrentPlayingSample() function in nw::snd::internal::driver::Channel558 return m_pVoice->GetCurrentPlayingSample(); in GetCurrentPlayingSample()562 return m_LoopStartFrame + m_pVoice->GetCurrentPlayingSample(); in GetCurrentPlayingSample()566 return m_pVoice->GetCurrentPlayingSample(); in GetCurrentPlayingSample()
524 bufOffset = static_cast<s32>( m_Tracks[ 0 ].m_pVoice->GetCurrentPlayingSample() ); in GetPlaySamplePosition()531 bufOffset = static_cast<s32>( m_Channels[ 0 ].m_pVoice->GetCurrentPlayingSample() ); in GetPlaySamplePosition()562 bufOffset = static_cast<s32>( m_Tracks[ 0 ].m_pVoice->GetCurrentPlayingSample() ); in GetFilledBufferPercentage()567 bufOffset = static_cast<s32>( m_Channels[ 0 ].m_pVoice->GetCurrentPlayingSample() ); in GetFilledBufferPercentage()1371 const u32 playingSample = voice->GetCurrentPlayingSample(); in UpdateBuffer()
317 return static_cast<s32>( m_pChannel->GetCurrentPlayingSample() ); in GetPlaySamplePosition()
1547 u32 Voice::GetCurrentPlayingSample() const in GetCurrentPlayingSample() function in nw::snd::internal::driver::Voice
194 u32 GetCurrentPlayingSample() const;
190 u32 GetCurrentPlayingSample() const;