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Searched refs:GetBufferObject (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResVertex.cpp190 GLuint bufferID = this->GetBufferObject(); in Cleanup()
238 GLuint bufferID = this->GetBufferObject(); in Cleanup()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_OffScreenBuffer.h53 virtual const FrameBufferObject& GetBufferObject() const { return m_BackBufferObject; } in GetBufferObject() function
Dgfx_OnScreenBuffer.h51 virtual const FrameBufferObject& GetBufferObject() const { return m_BackBufferObject; } in GetBufferObject() function
Dgfx_IRenderTarget.h243 virtual const FrameBufferObject& GetBufferObject() const = 0;
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_DisplayBufferSwapper.cpp115 GLuint bufferObject = target->GetBufferObject(); in MakeTransferBufferCommand()
Ddemo_SimpleApp.cpp124 return m_pRenderSystem->GetRenderContext()->GetRenderTarget()->GetBufferObject(); in GetFrameBufferObject()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_RenderContext.cpp151 const FrameBufferObject& fbo = this->m_RenderTarget->GetBufferObject(); in SetRenderTarget()
279 const FrameBufferObject& fbo = this->m_RenderTarget->GetBufferObject(); in ClearBuffer()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
Dmain.cpp732 …mebuffer(GL_FRAMEBUFFER, s_RenderSystem->GetRenderContext()->GetRenderTarget()->GetBufferObject()); in DemoScene()