Searched refs:GetBound (Results 1 – 3 of 3) sorted by relevance
617 u16 x16 = static_cast<u16>(s_Viewport.GetBound().GetX()); in ActivateViewport()618 u16 y16 = static_cast<u16>(s_Viewport.GetBound().GetY()); in ActivateViewport()625 nw::ut::Float24::Float32ToBits24( s_Viewport.GetBound().GetWidth() / 2.f ), in ActivateViewport()627 (ut::Float31::Float32ToBits31( 2.f / s_Viewport.GetBound().GetWidth() ) << 1), in ActivateViewport()628 nw::ut::Float24::Float32ToBits24( s_Viewport.GetBound().GetHeight()/2.f ), in ActivateViewport()629 (ut::Float31::Float32ToBits31( 2.f / s_Viewport.GetBound().GetHeight() ) << 1), in ActivateViewport()
156 const ut::Rect& GetBound() const { return m_Rect; } in GetBound() function
811 SetFrustum(viewport.GetBound(), viewport.GetDepthNear(), viewport.GetDepthFar()); in SetFrustum()820 SetOrtho(viewport.GetBound(), viewport.GetDepthNear(), viewport.GetDepthFar()); in SetOrtho()