Searched refs:GetBonesCount (Results 1 – 14 of 14) sorted by relevance
45 … Skeleton::TransformPose::TransformArray poseWorldTransforms(resource.GetBonesCount(), allocator); in Create()46 Skeleton::MatrixPose::MatrixArray poseWorldMatrices(resource.GetBonesCount(), allocator); in Create()47 Skeleton::MatrixPose::MatrixArray skiningMatrices(resource.GetBonesCount(), allocator); in Create()49 for (int i = 0; i < resource.GetBonesCount(); ++i) in Create()
59 … Skeleton::TransformPose::TransformArray poseTransforms(resSkeleton.GetBonesCount(), allocator); in Create()
88 …size.Add(sizeof(Skeleton::TransformPose::Transform) * resource.GetBonesCount(), Skeleton::Transfor… in GetMemorySizeInternal()89 …size.Add(sizeof(math::MTX34) * resource.GetBonesCount(), Skeleton::TransformPose::TransformArray::… in GetMemorySizeInternal()90 …size.Add(sizeof(math::MTX34) * resource.GetBonesCount(), Skeleton::TransformPose::TransformArray::… in GetMemorySizeInternal()92 size += sizeof(Skeleton::TransformPose::Transform) * resource.GetBonesCount(); in GetMemorySizeInternal()93 size += sizeof(math::MTX34) * resource.GetBonesCount(); in GetMemorySizeInternal()94 size += sizeof(math::MTX34) * resource.GetBonesCount(); in GetMemorySizeInternal()
82 int GetBonesCount() const { return m_Transforms.Size(); } in GetBonesCount() function87 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetTransform()95 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetTransform()155 int GetBonesCount() const { return m_Matrices.Size(); } in GetBonesCount() function160 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetMatrix()168 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetMatrix()221 int GetBonesCount() const { return m_Resource.GetBonesCount(); } in GetBonesCount() function226 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetTransform()236 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetTransform()
214 sizeof(Skeleton::TransformPose::Transform) * resSkeleton.GetBonesCount(), in GetMemorySizeInternal()217 size += sizeof(Skeleton::TransformPose::Transform) * resSkeleton.GetBonesCount(); in GetMemorySizeInternal()
425 if ( transformPose.GetBonesCount() < m_CostrainId ) return; in updateConstrain()
245 int maxBones = resSkeleton.GetBonesCount(); in CreateModel()
234 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim()
249 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim()
243 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim()
247 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim()
285 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim()
497 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim()
508 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim()