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Searched refs:GetBonesCount (Results 1 – 14 of 14) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_StandardSkeleton.cpp45 … Skeleton::TransformPose::TransformArray poseWorldTransforms(resource.GetBonesCount(), allocator); in Create()
46 Skeleton::MatrixPose::MatrixArray poseWorldMatrices(resource.GetBonesCount(), allocator); in Create()
47 Skeleton::MatrixPose::MatrixArray skiningMatrices(resource.GetBonesCount(), allocator); in Create()
49 for (int i = 0; i < resource.GetBonesCount(); ++i) in Create()
Dgfx_SkeletalModel.cpp59 … Skeleton::TransformPose::TransformArray poseTransforms(resSkeleton.GetBonesCount(), allocator); in Create()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_StandardSkeleton.h88 …size.Add(sizeof(Skeleton::TransformPose::Transform) * resource.GetBonesCount(), Skeleton::Transfor… in GetMemorySizeInternal()
89 …size.Add(sizeof(math::MTX34) * resource.GetBonesCount(), Skeleton::TransformPose::TransformArray::… in GetMemorySizeInternal()
90 …size.Add(sizeof(math::MTX34) * resource.GetBonesCount(), Skeleton::TransformPose::TransformArray::… in GetMemorySizeInternal()
92 size += sizeof(Skeleton::TransformPose::Transform) * resource.GetBonesCount(); in GetMemorySizeInternal()
93 size += sizeof(math::MTX34) * resource.GetBonesCount(); in GetMemorySizeInternal()
94 size += sizeof(math::MTX34) * resource.GetBonesCount(); in GetMemorySizeInternal()
Dgfx_Skeleton.h82 int GetBonesCount() const { return m_Transforms.Size(); } in GetBonesCount() function
87 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetTransform()
95 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetTransform()
155 int GetBonesCount() const { return m_Matrices.Size(); } in GetBonesCount() function
160 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetMatrix()
168 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetMatrix()
221 int GetBonesCount() const { return m_Resource.GetBonesCount(); } in GetBonesCount() function
226 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetTransform()
236 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetTransform()
Dgfx_SkeletalModel.h214 sizeof(Skeleton::TransformPose::Transform) * resSkeleton.GetBonesCount(), in GetMemorySizeInternal()
217 size += sizeof(Skeleton::TransformPose::Transform) * resSkeleton.GetBonesCount(); in GetMemorySizeInternal()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmModel.cpp425 if ( transformPose.GetBonesCount() < m_CostrainId ) return; in updateConstrain()
DGfxCtrl.cpp245 int maxBones = resSkeleton.GetBonesCount(); in CreateModel()
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp234 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp249 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp243 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp247 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp285 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp497 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp508 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim()