Home
last modified time | relevance | path

Searched refs:GetAnimBinding (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneNode.h373 const AnimBinding* GetAnimBinding() const { return m_AnimBinding.Get(); } in GetAnimBinding() function
376 AnimBinding* GetAnimBinding() { return m_AnimBinding.Get(); } in GetAnimBinding() function
384 AnimBinding* animBinding = GetAnimBinding(); in UpdateFrame()
Dgfx_SceneContext.h947 if (sceneNode->GetAnimBinding() != NULL) in PushAnimatableNode()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneUpdater.cpp219 (*animNode)->GetAnimBinding()->Evaluate(timing); in EvaluateAnim()
Dgfx_SkeletalModel.cpp116 AnimBinding* animBinding = GetAnimBinding(); in CreateSkeletalAnimGroup()
Dgfx_Model.cpp229 AnimBinding* animBinding = GetAnimBinding(); in CreateAnimGroups()
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp590 …(*model)->GetAnimBinding()->Evaluate(nw::anim::ResGraphicsAnimGroup::EVALUATION_BEFORE_WORLD_UPDAT… in EvaluateSkeletalAnim()
591 …(*model)->GetAnimBinding()->Evaluate(nw::anim::ResGraphicsAnimGroup::EVALUATION_AFTER_SCENE_CULLIN… in EvaluateSkeletalAnim()