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Searched refs:GetActiveDescription (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_MaterialState.h411 ResShaderProgramDescription description = shaderProgram->GetActiveDescription(); in ActivateShaderParameter()
519 if (shaderProgram->GetActiveDescription().GetMaxVertexLightCount() > 0) in ActivateShadingParameters()
534 shaderProgram->GetActiveDescription().GetFlags(), in ActivateShadingParameters()
618 ResShaderProgramDescription resShaderProgram = shaderProgram->GetActiveDescription(); in ActivateMaterialColor()
Dgfx_ShaderProgram.h90 const ResShaderProgramDescription GetActiveDescription() const { return m_Description; } in GetActiveDescription() function
638 ResShaderProgramDescription description = this->GetActiveDescription(); in GetVertexAttributeIndex()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_RenderContext.cpp464 this->m_ShaderProgram.Get()->GetActiveDescription(); in ActivateShaderProgram()
578 shaderProgram->GetActiveDescription().GetFlags(), in ActivateHemiSphereLight()
736 if(shaderProgram->GetActiveDescription().GetMaxVertexLightCount() > 0) in ActivateVertexLights()
758 if (shaderProgram->GetActiveDescription().GetMaxVertexLightCount() > index) in ActivateVertexLight()
763 s32 endUniform = shaderProgram->GetActiveDescription().GetVertexLightEndUniform(); in ActivateVertexLight()
926 ResShaderProgramDescription description = shaderProgram->GetActiveDescription(); in RenderPrimitive()
Dgfx_MeshRenderer.cpp61 NW_ASSERT(renderContext->GetShaderProgram()->GetActiveDescription().IsValid()); in TestRegisterOverride()
63 …int vertexLightEndUniform = renderContext->GetShaderProgram()->GetActiveDescription().GetVertexLig… in TestRegisterOverride()