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Searched refs:GetActiveCamera (Results 1 – 9 of 9) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneEnvironment.h397 NW_DEPRECATED_FUNCTION(Camera* GetActiveCamera()) in NW_DEPRECATED_FUNCTION() argument
405 NW_DEPRECATED_FUNCTION(const Camera* GetActiveCamera() const) in NW_DEPRECATED_FUNCTION()
Dgfx_RenderContext.h319 Camera* GetActiveCamera() in GetActiveCamera() function
325 const Camera* GetActiveCamera() const in GetActiveCamera() function
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_MaterialState.cpp364 const Camera* camera = ((cameraIndex < 0) ? renderContext->GetActiveCamera() : in ActivateTextureCoordinators()
399 const Camera* camera = ((cameraIndex < 0) ? renderContext->GetActiveCamera() : in ActivateTextureCoordinators()
461 const Camera* camera = renderContext->GetActiveCamera(); in ActivateTextureCoordinators()
Dgfx_RenderContext.cpp595 const Camera* camera = this->GetActiveCamera(); in ActivateHemiSphereLight()
635 Camera* camera = this->GetActiveCamera(); in ActivateFragmentLight()
767 Camera* camera = this->GetActiveCamera(); in ActivateVertexLight()
Dgfx_MeshRenderer.cpp305 Camera* camera = m_RenderContext->GetActiveCamera(); in RenderParticleShape()
/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp230 s_ActiveCamera = s_RenderSystem->GetRenderContext()->GetActiveCamera(); in ChangeCamera()
760 s_RenderSystem->ClearBySkyModel(renderContext->GetActiveCamera()); in DemoScene()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp403 nw::gfx::Camera* camera = this->GetRenderContext()->GetActiveCamera(); in SubmitView()
545 this->ClearBySkyModel(renderContext->GetActiveCamera()); in RenderStereoScene()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp88 nw::gfx::Camera* shadowCamera = renderContext->GetActiveCamera(); in Invoke()
171 m_RenderSystem->ClearBySkyModel(renderContext->GetActiveCamera()); in Invoke()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp88 nw::gfx::Camera* shadowCamera = renderContext->GetActiveCamera(); in Invoke()
171 m_RenderSystem->ClearBySkyModel(renderContext->GetActiveCamera()); in Invoke()