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Searched refs:GLuint (Results 1 – 25 of 53) sorted by relevance

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/NW4C-1.2.23/include/nw/demo/
Ddemo_CommandListSwapper.h191 GLuint GetCommandListId() const { return m_CommandLists[m_BoundIndex]; } in GetCommandListId()
285 GLuint RegisterCallback();
288 GLuint beginId;
289 GLuint endId;
309 typedef ut::MoveArray<GLuint> CommandListArray;
321 GLuint m_ReusableBufferOffset;
323 GLuint m_ReusableRequestId;
Ddemo_GraphicsMemoryAllocator.h57 void* Allocate(GLenum area, GLenum aim, GLuint id, GLsizei size);
67 void Deallocate(GLenum area, GLenum aim, GLuint id, void* addr);
Ddemo_GraphicsDrawing.h406 GLuint m_ProgramID;
407 GLuint m_ShaderID;
/NW4C-1.2.23/demos/Nw4cDemo/include/
DSmCommandUtility.h41 void StartCaching(GLuint cachingCommandListId, bool clearCmdCache = true)
112 GLuint m_CommandListId;
113 GLuint m_BufferOffset;
115 GLuint m_RequestId;
162 static GLuint m_StaticCommandList;
DSmRenderSystem.h160 GLuint GetCacheCmdListUpper() { return m_CacheCmdListUpper; } in GetCacheCmdListUpper()
161 GLuint GetCacheCmdListLower() { return m_CacheCmdListLower; } in GetCacheCmdListLower()
162 GLuint GetCommandList() { return m_CommandList; } in GetCommandList()
173 GLuint m_CommandList;
174 GLuint m_CacheCmdListUpper;
175 GLuint m_CacheCmdListLower;
DSmCommandReuser.h36 void StartCaching(GLuint cachingCommandListId) in StartCaching()
95 GLuint m_CommandListId;
96 GLuint m_BufferOffset;
98 GLuint m_RequestId;
DGraphics.h99 GLuint m_CommandList;
100 GLuint m_CachingCommandList;
DSmPrimitive.h69 GLuint m_ProgramID;
70 GLuint m_ShaderID;
/NW4C-1.2.23/include/nw/lyt/
Dlyt_GraphicsResource.h263 GLuint GetGlProgram() const in GetGlProgram()
297 GLuint GetGlProgramDebug() const in GetGlProgramDebug()
513 void UseProgram(GLuint program) in UseProgram()
523 GLuint GetVBO(int index) const in GetVBO()
562 GLuint m_GlProgram;
563 GLuint m_GlProgramDebug;
568 GLuint m_GlVertexBufferObject[VBO_MAX];
/NW4C-1.2.23/demos/lyt/orthoStereo/sources/
Dmain.cpp259 GLuint
266 GLuint crntCmdListId; in CrateCmdList()
270 GLuint lytCmdListId; in CrateCmdList()
288 GLuint
289 StartCmdListSave(GLuint cmdListId) in StartCmdListSave()
292 GLuint crntCmdListId; in StartCmdListSave()
307 GLuint bufferOffset;
309 GLuint requestId;
322 GLuint cmdListId in StopCmdListSave()
344 GLuint cmdListId, in UseSavedCmdlist()
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/NW4C-1.2.23/include/nw/gfx/
Dgfx_GlImplement.h43 typedef void* (*dmpgl_allocator_t)(GLenum, GLenum, GLuint, GLsizei);
44 typedef void (*dmpgl_deallocator_t)(GLenum, GLenum ,GLuint, void*);
68 GLuint fboID,
Dgfx_FrameBuffer.h35 GLuint fboID; //!< フレームバッファオブジェクトのIDを指定します。
60 operator GLuint() const in GLuint() function
85 GLuint GetFboID() const { return m_Description.fboID; } in GetFboID()
92 void SetFboID(GLuint fboID);
Dgfx_RenderContext.h557 NW_INLINE GLuint ToPrimitiveModeGL(u8 mode, bool isGeometryShaderEnabled);
657 NW_INLINE GLuint
660 static const GLuint PRIM_MODE_TABLE[] = in ToPrimitiveModeGL()
667 NW_ASSERT( mode < (sizeof(PRIM_MODE_TABLE) / sizeof(GLuint)) ); in ToPrimitiveModeGL()
669 GLuint glMode = PRIM_MODE_TABLE[ mode ]; in ToPrimitiveModeGL()
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResShape.cpp83 GLuint area = (transtype & NN_GX_MEM_MASK); in BufferData()
123 GLuint area = resStream.ref().m_MemoryArea; in DeleteBuffer()
257 GLuint* bufferObjects = reinterpret_cast<GLuint*>( this->GetBufferObjects() ); in Setup()
371 GLuint* bufferObjects = reinterpret_cast<GLuint*>( this->GetBufferObjects() ); in Cleanup()
386 std::memset( bufferObjects, 0, sizeof(GLuint) * streamNum ); in Cleanup()
Dgfx_ResShader.cpp144 GLuint shader = glCreateShader(resBinaryShader.GetShaderKinds(i)); in ResBinaryShader_Setup()
173 reinterpret_cast<GLuint*>(resBinaryShader.GetShaderObjects()), in ResBinaryShader_Setup()
182 GLuint vertexShader = 0; in ResBinaryShader_Setup()
187 GLuint geometryShader = 0; in ResBinaryShader_Setup()
441 GLuint
444 GLuint programObject = glCreateProgram(); in CreateProgramObject()
454 ResShaderProgramDescription::AttachProgram(GLuint programObject) in AttachProgram()
480 ResShaderProgramDescription::LinkProgram(GLuint programObject) in LinkProgram()
Dgfx_ResVertex.cpp55 GLuint area = (transtype & NN_GX_MEM_MASK); in BufferData()
89 GLuint area = resStream.ref().m_MemoryArea; in DeleteBuffer()
190 GLuint bufferID = this->GetBufferObject(); in Cleanup()
238 GLuint bufferID = this->GetBufferObject(); in Cleanup()
Dgfx_ResTexture.cpp94 GLuint area = (transtype & NN_GX_MEM_MASK); in TexImage2D()
140 GLuint area = resImage.ref().m_MemoryArea; in DeleteImage2D()
337 GLuint texID = resImgTex.GetTextureObject(); in ResImageTexture_Cleanup()
359 GLuint texID = resSdwTex.GetTextureObject(); in ResShadowTexture_Cleanup()
381 GLuint texID = resCubeTex.GetTextureObject(); in ResCubeTexture_Cleanup()
/NW4C-1.2.23/include/nw/dev/
Ddev_DirectPrint.h52 GLuint format, in FrameBufferInfo()
66 GLuint m_Format;
138 GLuint format,
355 GLuint,
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_DisplayBufferSwapper.cpp80 void* memory = allocator->Alloc(sizeof(GLuint) * m_Description.bufferCount); in DisplayBufferSwapper()
81 m_DisplayBuffers = static_cast<GLuint*>(memory); in DisplayBufferSwapper()
115 GLuint bufferObject = target->GetBufferObject(); in MakeTransferBufferCommand()
Ddemo_GraphicsMemoryAllocator.cpp55 GraphicsMemoryAllocator::Allocate(GLenum area, GLenum aim, GLuint id, GLsizei size) in Allocate()
141 GraphicsMemoryAllocator::Deallocate(GLenum area, GLenum aim, GLuint id, void* addr) in Deallocate()
/NW4C-1.2.23/include/nw/font/
Dfont_TextWriterResource.h122 GLuint GetTextureID() const { return m_TextureId; } in GetTextureID()
165 GLuint m_TextureId; //!< テクスチャオブジェクトのID
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_OnScreenBuffer.cpp38 GLuint fboID; in OnScreenBuffer()
110 GLuint fboID = m_BackBufferObject.GetFboID(); in ~OnScreenBuffer()
Dgfx_GlImplement.cpp57 GLuint fboID, in GetFrameBufferState()
/NW4C-1.2.23/sources/libraries/lyt/
Dlyt_GraphicsResource.cpp305 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in SetResource()
346 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in SetResource()
428 GLuint program = 0; in SetProjectionMtx()
Dlyt_TextureContainer.cpp34 GLuint texName = m_TexInfo.GetTextureObject(); in ~TextureRefLink()

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