| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_CommandListSwapper.h | 191 GLuint GetCommandListId() const { return m_CommandLists[m_BoundIndex]; } in GetCommandListId() 285 GLuint RegisterCallback(); 288 GLuint beginId; 289 GLuint endId; 309 typedef ut::MoveArray<GLuint> CommandListArray; 321 GLuint m_ReusableBufferOffset; 323 GLuint m_ReusableRequestId;
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| D | demo_GraphicsMemoryAllocator.h | 57 void* Allocate(GLenum area, GLenum aim, GLuint id, GLsizei size); 67 void Deallocate(GLenum area, GLenum aim, GLuint id, void* addr);
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| D | demo_GraphicsDrawing.h | 406 GLuint m_ProgramID; 407 GLuint m_ShaderID;
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| /NW4C-1.2.23/demos/Nw4cDemo/include/ |
| D | SmCommandUtility.h | 41 void StartCaching(GLuint cachingCommandListId, bool clearCmdCache = true) 112 GLuint m_CommandListId; 113 GLuint m_BufferOffset; 115 GLuint m_RequestId; 162 static GLuint m_StaticCommandList;
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| D | SmRenderSystem.h | 160 GLuint GetCacheCmdListUpper() { return m_CacheCmdListUpper; } in GetCacheCmdListUpper() 161 GLuint GetCacheCmdListLower() { return m_CacheCmdListLower; } in GetCacheCmdListLower() 162 GLuint GetCommandList() { return m_CommandList; } in GetCommandList() 173 GLuint m_CommandList; 174 GLuint m_CacheCmdListUpper; 175 GLuint m_CacheCmdListLower;
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| D | SmCommandReuser.h | 36 void StartCaching(GLuint cachingCommandListId) in StartCaching() 95 GLuint m_CommandListId; 96 GLuint m_BufferOffset; 98 GLuint m_RequestId;
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| D | Graphics.h | 99 GLuint m_CommandList; 100 GLuint m_CachingCommandList;
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| D | SmPrimitive.h | 69 GLuint m_ProgramID; 70 GLuint m_ShaderID;
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| /NW4C-1.2.23/include/nw/lyt/ |
| D | lyt_GraphicsResource.h | 263 GLuint GetGlProgram() const in GetGlProgram() 297 GLuint GetGlProgramDebug() const in GetGlProgramDebug() 513 void UseProgram(GLuint program) in UseProgram() 523 GLuint GetVBO(int index) const in GetVBO() 562 GLuint m_GlProgram; 563 GLuint m_GlProgramDebug; 568 GLuint m_GlVertexBufferObject[VBO_MAX];
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| /NW4C-1.2.23/demos/lyt/orthoStereo/sources/ |
| D | main.cpp | 259 GLuint 266 GLuint crntCmdListId; in CrateCmdList() 270 GLuint lytCmdListId; in CrateCmdList() 288 GLuint 289 StartCmdListSave(GLuint cmdListId) in StartCmdListSave() 292 GLuint crntCmdListId; in StartCmdListSave() 307 GLuint bufferOffset; 309 GLuint requestId; 322 GLuint cmdListId in StopCmdListSave() 344 GLuint cmdListId, in UseSavedCmdlist() [all …]
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_GlImplement.h | 43 typedef void* (*dmpgl_allocator_t)(GLenum, GLenum, GLuint, GLsizei); 44 typedef void (*dmpgl_deallocator_t)(GLenum, GLenum ,GLuint, void*); 68 GLuint fboID,
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| D | gfx_FrameBuffer.h | 35 GLuint fboID; //!< フレームバッファオブジェクトのIDを指定します。 60 operator GLuint() const in GLuint() function 85 GLuint GetFboID() const { return m_Description.fboID; } in GetFboID() 92 void SetFboID(GLuint fboID);
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| D | gfx_RenderContext.h | 557 NW_INLINE GLuint ToPrimitiveModeGL(u8 mode, bool isGeometryShaderEnabled); 657 NW_INLINE GLuint 660 static const GLuint PRIM_MODE_TABLE[] = in ToPrimitiveModeGL() 667 NW_ASSERT( mode < (sizeof(PRIM_MODE_TABLE) / sizeof(GLuint)) ); in ToPrimitiveModeGL() 669 GLuint glMode = PRIM_MODE_TABLE[ mode ]; in ToPrimitiveModeGL()
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| /NW4C-1.2.23/sources/libraries/gfx/res/ |
| D | gfx_ResShape.cpp | 83 GLuint area = (transtype & NN_GX_MEM_MASK); in BufferData() 123 GLuint area = resStream.ref().m_MemoryArea; in DeleteBuffer() 257 GLuint* bufferObjects = reinterpret_cast<GLuint*>( this->GetBufferObjects() ); in Setup() 371 GLuint* bufferObjects = reinterpret_cast<GLuint*>( this->GetBufferObjects() ); in Cleanup() 386 std::memset( bufferObjects, 0, sizeof(GLuint) * streamNum ); in Cleanup()
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| D | gfx_ResShader.cpp | 144 GLuint shader = glCreateShader(resBinaryShader.GetShaderKinds(i)); in ResBinaryShader_Setup() 173 reinterpret_cast<GLuint*>(resBinaryShader.GetShaderObjects()), in ResBinaryShader_Setup() 182 GLuint vertexShader = 0; in ResBinaryShader_Setup() 187 GLuint geometryShader = 0; in ResBinaryShader_Setup() 441 GLuint 444 GLuint programObject = glCreateProgram(); in CreateProgramObject() 454 ResShaderProgramDescription::AttachProgram(GLuint programObject) in AttachProgram() 480 ResShaderProgramDescription::LinkProgram(GLuint programObject) in LinkProgram()
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| D | gfx_ResVertex.cpp | 55 GLuint area = (transtype & NN_GX_MEM_MASK); in BufferData() 89 GLuint area = resStream.ref().m_MemoryArea; in DeleteBuffer() 190 GLuint bufferID = this->GetBufferObject(); in Cleanup() 238 GLuint bufferID = this->GetBufferObject(); in Cleanup()
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| D | gfx_ResTexture.cpp | 94 GLuint area = (transtype & NN_GX_MEM_MASK); in TexImage2D() 140 GLuint area = resImage.ref().m_MemoryArea; in DeleteImage2D() 337 GLuint texID = resImgTex.GetTextureObject(); in ResImageTexture_Cleanup() 359 GLuint texID = resSdwTex.GetTextureObject(); in ResShadowTexture_Cleanup() 381 GLuint texID = resCubeTex.GetTextureObject(); in ResCubeTexture_Cleanup()
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| /NW4C-1.2.23/include/nw/dev/ |
| D | dev_DirectPrint.h | 52 GLuint format, in FrameBufferInfo() 66 GLuint m_Format; 138 GLuint format, 355 GLuint,
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_DisplayBufferSwapper.cpp | 80 void* memory = allocator->Alloc(sizeof(GLuint) * m_Description.bufferCount); in DisplayBufferSwapper() 81 m_DisplayBuffers = static_cast<GLuint*>(memory); in DisplayBufferSwapper() 115 GLuint bufferObject = target->GetBufferObject(); in MakeTransferBufferCommand()
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| D | demo_GraphicsMemoryAllocator.cpp | 55 GraphicsMemoryAllocator::Allocate(GLenum area, GLenum aim, GLuint id, GLsizei size) in Allocate() 141 GraphicsMemoryAllocator::Deallocate(GLenum area, GLenum aim, GLuint id, void* addr) in Deallocate()
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| /NW4C-1.2.23/include/nw/font/ |
| D | font_TextWriterResource.h | 122 GLuint GetTextureID() const { return m_TextureId; } in GetTextureID() 165 GLuint m_TextureId; //!< テクスチャオブジェクトのID
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_OnScreenBuffer.cpp | 38 GLuint fboID; in OnScreenBuffer() 110 GLuint fboID = m_BackBufferObject.GetFboID(); in ~OnScreenBuffer()
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| D | gfx_GlImplement.cpp | 57 GLuint fboID, in GetFrameBufferState()
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| /NW4C-1.2.23/sources/libraries/lyt/ |
| D | lyt_GraphicsResource.cpp | 305 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in SetResource() 346 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in SetResource() 428 GLuint program = 0; in SetProjectionMtx()
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| D | lyt_TextureContainer.cpp | 34 GLuint texName = m_TexInfo.GetTextureObject(); in ~TextureRefLink()
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