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Searched refs:FragmentLightArray (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneContext.h54 typedef ut::MoveArray<FragmentLight*> FragmentLightArray; typedef
105 typedef FragmentLightArray FragmentLightArray; typedef
504 FragmentLightArray::iterator GetFragmentLightsBegin() in GetFragmentLightsBegin()
513 FragmentLightArray::const_iterator GetFragmentLightsBegin() const in GetFragmentLightsBegin()
522 FragmentLightArray::iterator GetFragmentLightsEnd() in GetFragmentLightsEnd()
531 FragmentLightArray::const_iterator GetFragmentLightsEnd() const in GetFragmentLightsEnd()
1001 FragmentLightArray fragmentLights, in SceneContext()
1033 FragmentLightArray m_FragmentLights;
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneContext.cpp37 FragmentLightArray fragmentLights(allocator); in Create()
54 fragmentLights = FragmentLightArray(this->m_MaxFragmentLights, allocator); in Create()
Dgfx_SceneEnvironmentSetting.cpp188 FragmentLightArray::const_iterator foundFragment = in ResolveReference()
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp98 typedef nw::ut::FixedSizeArray<nw::gfx::FragmentLight*, LIGHT_COUNT> FragmentLightArray; typedef
101 FragmentLightArray s_FragmentLights;
512 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes()
513 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()
549 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment()
550 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp101 typedef nw::ut::FixedSizeArray<nw::gfx::FragmentLight*, LIGHT_COUNT> FragmentLightArray; typedef
104 FragmentLightArray s_FragmentLights;
557 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes()
558 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()
635 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment()
636 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()