Searched refs:FragmentLightArray (Results 1 – 5 of 5) sorted by relevance
54 typedef ut::MoveArray<FragmentLight*> FragmentLightArray; typedef105 typedef FragmentLightArray FragmentLightArray; typedef504 FragmentLightArray::iterator GetFragmentLightsBegin() in GetFragmentLightsBegin()513 FragmentLightArray::const_iterator GetFragmentLightsBegin() const in GetFragmentLightsBegin()522 FragmentLightArray::iterator GetFragmentLightsEnd() in GetFragmentLightsEnd()531 FragmentLightArray::const_iterator GetFragmentLightsEnd() const in GetFragmentLightsEnd()1001 FragmentLightArray fragmentLights, in SceneContext()1033 FragmentLightArray m_FragmentLights;
37 FragmentLightArray fragmentLights(allocator); in Create()54 fragmentLights = FragmentLightArray(this->m_MaxFragmentLights, allocator); in Create()
188 FragmentLightArray::const_iterator foundFragment = in ResolveReference()
98 typedef nw::ut::FixedSizeArray<nw::gfx::FragmentLight*, LIGHT_COUNT> FragmentLightArray; typedef101 FragmentLightArray s_FragmentLights;512 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes()513 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()549 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment()550 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()
101 typedef nw::ut::FixedSizeArray<nw::gfx::FragmentLight*, LIGHT_COUNT> FragmentLightArray; typedef104 FragmentLightArray s_FragmentLights;557 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes()558 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()635 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment()636 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()