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Searched refs:Float32 (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResMesh.cpp107 … if ( commandIndex >= 0 ) { command[ commandIndex ] = ut::Float32::Float32ToBits32(1.0f); } in ResSeparateDataShape_SetupVertexIrScale()
118 … if ( commandIndex >= 0 ) { command[ commandIndex ] = ut::Float32::Float32ToBits32(scale); } in ResSeparateDataShape_SetupVertexIrScale()
Dgfx_ResTextureMapper.cpp881 u32 scaleU32 = ((ut::Float32::Float32ToBits32(texture.GetShadowZScale()) >> 23) & 0xFF); in SetupTextureMapperCommand()
/NW4C-1.2.23/include/nw/ut/
Dut_ResTypes.h40 f32 Float32; member
94 data.Float32 = val; in BSwap()
96 return data.Float32; in BSwap()
Dut_Float24.h34 class Float32