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Searched refs:FONT_SHADER_FILE_NAME (Results 1 – 23 of 23) sorted by relevance

/NW4C-1.2.23/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp41 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); variable
105 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp39 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); variable
103 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp38 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); variable
105 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp42 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); variable
112 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp39 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); variable
103 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp41 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); variable
105 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/
DParticleMultiEmitterDemo.cpp42 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); variable
119 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp39 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); variable
119 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp40 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); variable
125 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/
DParticleMultiModelDemo.cpp43 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); variable
120 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp40 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); variable
121 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp40 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); variable
126 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp39 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); variable
120 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp84 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); variable
155 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp38 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); variable
102 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp53 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); variable
131 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp40 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); variable
149 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp40 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); variable
134 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp119 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); variable
209 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp40 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); variable
167 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp41 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); variable
265 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp281 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); variable
368 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp283 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); variable
370 …bool result = s_GraphicsDrawing.InitializeFont(&s_DeviceAllocator, FONT_SHADER_FILE_NAME, FONT_FIL… in InitializeGraphics()