Searched refs:FLAG_VALID_RENDER_KEY_CACHE (Results 1 – 3 of 3) sorted by relevance
61 FLAG_VALID_RENDER_KEY_CACHE = 0x1 << 2 enumerator
450 … if (ut::CheckFlag<u32, u32>(back->GetMesh().GetFlags(), ResMesh::FLAG_VALID_RENDER_KEY_CACHE)) in EnqueueElement()463 back->GetMesh().GetFlags(), ResMesh::FLAG_VALID_RENDER_KEY_CACHE)); in EnqueueElement()
668 ut::DisableFlag<u32, u32>((*mesh).GetFlags(), ResMesh::FLAG_VALID_RENDER_KEY_CACHE)); in InvalidateRenderKeyCache()