Searched refs:FLAG_TRANSLATE_ANIMATION_ENABLED (Results 1 – 9 of 9) sorted by relevance
69 FLAG_TRANSLATE_ANIMATION_ENABLED = 0x1 << 1 enumerator224 FLAG_TRANSLATE_ANIMATION_ENABLED = 0x1 << 1 enumerator
518 nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABLED in BindAnimation()
236 …:ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABLED); in InitializeSkeletalAnim()
251 …:ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABLED); in InitializeSkeletalAnim()
245 …:ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABLED); in InitializeSkeletalAnim()
249 …:ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABLED); in InitializeSkeletalAnim()
287 …:ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABLED); in InitializeSkeletalAnim()
499 …:ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABLED); in InitializeSkeletalAnim()
510 …:ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABLED); in InitializeSkeletalAnim()