Searched refs:FLAG_ROTATE_NOT_EXIST (Results 1 – 2 of 2) sorted by relevance
457 const u32 FLAG_ROTATE_NOT_EXIST = in EvaluateMemberAnim() local458 anim::ResTransformAnimData::FLAG_ROTATE_NOT_EXIST; in EvaluateMemberAnim()531 if ((flags & FLAG_ROTATE_NOT_EXIST) != FLAG_ROTATE_NOT_EXIST) in EvaluateMemberAnim()564 if ((flags & FLAG_ROTATE_NOT_EXIST) != FLAG_ROTATE_NOT_EXIST) in EvaluateMemberAnim()601 if (!(flags & anim::ResBakedTransformAnimData::FLAG_ROTATE_NOT_EXIST)) in EvaluateMemberBakedAnim()631 if (flags & anim::ResBakedTransformAnimData::FLAG_ROTATE_NOT_EXIST) in EvaluateMemberBakedAnim()754 rotateAndTranslateMask = ResTransformAnimData::FLAG_ROTATE_NOT_EXIST | in ResetNoAnimMember()760 rotateAndTranslateMask = ResBakedTransformAnimData::FLAG_ROTATE_NOT_EXIST | in ResetNoAnimMember()
342 …FLAG_ROTATE_NOT_EXIST = (FLAG_ROTATE_X_NOT_EXIST | FLAG_ROTATE_Y_NOT_EXIST | FLAG_ROTATE_Z_N… enumerator423 FLAG_ROTATE_NOT_EXIST = 0x1 << FLAG_ROTATE_NOT_EXIST_SHIFT, enumerator1022 …nsformAnimData::FLAG_CONSTANT_ROTATE | ResBakedTransformAnimData::FLAG_ROTATE_NOT_EXIST ) // GetRo…