Searched refs:FLAG_REFLECTION_ENABLED (Results 1 – 6 of 6) sorted by relevance
| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SimpleMaterialActivator.cpp | 145 … = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in Activate() 172 …agmentShader().GetFragmentLighting().GetFlags(), ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in Activate() 221 …FragmentShader.GetFragmentLighting().GetFlags(), ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in Activate()
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| D | gfx_MaterialActivator.cpp | 133 … = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in Activate() 165 …agmentShader().GetFragmentLighting().GetFlags(), ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in Activate()
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| D | gfx_MaterialState.cpp | 108 … bool isReflectionEnabled = ut::CheckFlag(flags, ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in ActivateFragmentLightingTable()
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| /NW4C-1.2.23/sources/libraries/gfx/res/ |
| D | gfx_ResFragmentShader.cpp | 182 if ( ut::CheckFlag(flags, ResFragmentLightingData::FLAG_REFLECTION_ENABLED) ) in CheckFragmentShader() 208 flags = ut::DisableFlag(flags, ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in CheckFragmentShader()
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| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResFragmentShader.h | 49 FLAG_REFLECTION_ENABLED = 0x1 << FLAG_REFLECTION_ENABLED_SHIFT enumerator 296 …led() const { return ut::CheckFlag(GetFlags(), ResFragmentLightingData::FLAG_REFLECTION_ENABLED); } in NW_RES_FIELD_PRIMITIVE_DECL()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_ActivateCommand.h | 377 …efl = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in ActivateFragmentLighting()
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