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Searched refs:FLAG_REFLECTION_ENABLED (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SimpleMaterialActivator.cpp145 … = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in Activate()
172 …agmentShader().GetFragmentLighting().GetFlags(), ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in Activate()
221 …FragmentShader.GetFragmentLighting().GetFlags(), ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in Activate()
Dgfx_MaterialActivator.cpp133 … = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in Activate()
165 …agmentShader().GetFragmentLighting().GetFlags(), ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in Activate()
Dgfx_MaterialState.cpp108 … bool isReflectionEnabled = ut::CheckFlag(flags, ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in ActivateFragmentLightingTable()
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResFragmentShader.cpp182 if ( ut::CheckFlag(flags, ResFragmentLightingData::FLAG_REFLECTION_ENABLED) ) in CheckFragmentShader()
208 flags = ut::DisableFlag(flags, ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in CheckFragmentShader()
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResFragmentShader.h49 FLAG_REFLECTION_ENABLED = 0x1 << FLAG_REFLECTION_ENABLED_SHIFT enumerator
296 …led() const { return ut::CheckFlag(GetFlags(), ResFragmentLightingData::FLAG_REFLECTION_ENABLED); } in NW_RES_FIELD_PRIMITIVE_DECL()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_ActivateCommand.h377 …efl = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in ActivateFragmentLighting()