Home
last modified time | relevance | path

Searched refs:FLAG_MODEL_COORDINATE (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResSkeleton.h68 FLAG_MODEL_COORDINATE = 0x1 << 0, enumerator
223 FLAG_MODEL_COORDINATE = 0x1 << 0, enumerator
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SkeletonUpdater.cpp71 … isModelCoordinate = ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE); in UpdateWorld()
249 !ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE), in UpdateView()
Dgfx_MeshRenderer.cpp550 ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE); in SetMatrixPalette()
Dgfx_RenderContext.cpp343 if (ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE)) in SetModelMatrix()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneUpdateHelper.h107 ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE); in operator()
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp404 …alModel->GetSkeleton()->GetResSkeleton().SetFlags(nw::gfx::ResSkeletonData::FLAG_MODEL_COORDINATE); in BuildAnimModelTemplate()
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp662 … nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_MODEL_COORDINATE); in SubmitView()