Searched refs:FLAG_MODEL_COORDINATE (Results 1 – 7 of 7) sorted by relevance
68 FLAG_MODEL_COORDINATE = 0x1 << 0, enumerator223 FLAG_MODEL_COORDINATE = 0x1 << 0, enumerator
71 … isModelCoordinate = ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE); in UpdateWorld()249 !ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE), in UpdateView()
550 ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE); in SetMatrixPalette()
343 if (ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE)) in SetModelMatrix()
107 ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE); in operator()
404 …alModel->GetSkeleton()->GetResSkeleton().SetFlags(nw::gfx::ResSkeletonData::FLAG_MODEL_COORDINATE); in BuildAnimModelTemplate()
662 … nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_MODEL_COORDINATE); in SubmitView()