Searched refs:FLAG_IS_WORLDMATRIX_CALCULATION_ENABLED (Results 1 – 5 of 5) sorted by relevance
86 …GetTransform(index)->IsEnabledFlags(CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_ENABLED) ) in UpdateWorld()131 …GetTransform(index)->IsEnabledFlags(CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_ENABLED) ) in UpdateWorld()175 …GetTransform(index)->IsEnabledFlags(CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_ENABLED) ) in UpdateWorld()237 CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_ENABLED | in UpdateView()
186 …if (this->Transform().IsEnabledFlags(CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_ENABLED)) in UpdateTransform()
392 …de->Transform().EnableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_ENABLED); in SetConstrainId()394 …e->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_ENABLED); in SetConstrainId()400 …e->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_ENABLED); in SetConstrainId()402 …de->Transform().EnableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_ENABLED); in SetConstrainId()
76 …FLAG_IS_WORLDMATRIX_CALCULATION_ENABLED = 0x1 << FLAG_IS_WORLDMATRIX_CALCULATION_ENABL… enumerator105 FLAG_DEFAULT = FLAG_IS_WORLDMATRIX_CALCULATION_ENABLED | FLAG_IS_DIRTY112 FLAG_IS_WORLDMATRIX_CALCULATION_ENABLED | in Identity()
186 nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_ENABLED); in AddConstrainedObject()648 …t->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_ENABLED); in SetupConstraint()