Searched refs:FLAG_IS_UNIFORM_SCALE (Results 1 – 6 of 6) sorted by relevance
52 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_UNIFORM_SCALE) ) in Setup()54 this->EnableFlags(CalculatedTransform::FLAG_IS_UNIFORM_SCALE); in Setup()
622 gfx::CalculatedTransform::FLAG_IS_UNIFORM_SCALE | in EvaluateMemberBakedAnim()662 frameFlags |= gfx::CalculatedTransform::FLAG_IS_UNIFORM_SCALE; in EvaluateMemberBakedAnim()
96 FLAG_IS_UNIFORM_SCALE = 0x1 << FLAG_IS_UNIFORM_SCALE_SHIFT, enumerator118 FLAG_IS_UNIFORM_SCALE); in Identity()520 FLAG_IS_UNIFORM_SCALE)); in ResetTransformFlags()534 this->DisableFlags(FLAG_IS_UNIFORM_SCALE | FLAG_IS_SCALE_ONE); in UpdateScaleFlags()539 this->EnableFlags(FLAG_IS_UNIFORM_SCALE); in UpdateScaleFlags()
859 else if (this->WorldTransform().IsEnabledFlags(CalculatedTransform::FLAG_IS_UNIFORM_SCALE)) in UpdateModelViewMatrixAndNormalMatrix()884 else if (this->WorldTransform().IsEnabledFlags(CalculatedTransform::FLAG_IS_UNIFORM_SCALE)) in UpdateModelViewMatrixAndNormalMatrix()
38 FLAG_IS_UNIFORM_SCALE = 0x1 << 4, enumerator
346 gfx::CalculatedTransform::FLAG_IS_UNIFORM_SCALE in ApplyBakedFlags()