Searched refs:FLAG_IS_IGNORE_ROTATE (Results 1 – 3 of 3) sorted by relevance
84 FLAG_IS_IGNORE_ROTATE = 0x1 << FLAG_IS_IGNORE_ROTATE_SHIFT, enumerator381 if (!this->IsEnabledFlags(CalculatedTransform::FLAG_IS_IGNORE_ROTATE)) in NormalizeRotateMatrix()422 if (!this->IsEnabledFlags(CalculatedTransform::FLAG_IS_IGNORE_ROTATE)) in RotateMatrixToQuaternion()447 if (!this->IsEnabledFlags(CalculatedTransform::FLAG_IS_IGNORE_ROTATE)) in QuaternionToRotateMatrix()
76 if (this->IsEnabledFlags(FLAG_IS_IGNORE_ROTATE)) in UpdateRotateFlags()
39 const bit32 XFORM_IGNORE_R = CalculatedTransform::FLAG_IS_IGNORE_ROTATE;