Searched refs:FLAG_FRAGMENTLIGHT_ENABLED (Results 1 – 4 of 4) sorted by relevance
141 …ool lightEnabled = ut::CheckFlag(original.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED); in Activate()217 …ool lightEnabled = ut::CheckFlag(original.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED); in Activate()
128 … ut::CheckFlag(resShaderParameterMaterial.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED); in Activate()
487 ut::CheckFlag(material.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED) && in ActivateFragmentLightParameters()
168 FLAG_FRAGMENTLIGHT_ENABLED = 0x1 << 0, enumerator