Searched refs:FLAG_DISTRIBUTION1_ENABLED (Results 1 – 4 of 4) sorted by relevance
166 if ( ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION1_ENABLED) && in CheckFragmentShader()169 flags = ut::DisableFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION1_ENABLED); in CheckFragmentShader()
376 … = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_DISTRIBUTION1_ENABLED); in ActivateFragmentLighting()
107 …isDistribution1Enbaled = ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION1_ENABLED); in ActivateFragmentLightingTable()
46 FLAG_DISTRIBUTION1_ENABLED = 0x1 << FLAG_DISTRIBUTION1_ENABLED_SHIFT, enumerator