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Searched refs:FLAG_DISTRIBUTION1_ENABLED (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResFragmentShader.cpp166 if ( ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION1_ENABLED) && in CheckFragmentShader()
169 flags = ut::DisableFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION1_ENABLED); in CheckFragmentShader()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_ActivateCommand.h376 … = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_DISTRIBUTION1_ENABLED); in ActivateFragmentLighting()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_MaterialState.cpp107 …isDistribution1Enbaled = ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION1_ENABLED); in ActivateFragmentLightingTable()
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResFragmentShader.h46 FLAG_DISTRIBUTION1_ENABLED = 0x1 << FLAG_DISTRIBUTION1_ENABLED_SHIFT, enumerator