Searched refs:Evaluate (Results 1 – 5 of 5) sorted by relevance
633 f32 Evaluate##name( f32 frame ) const \649 s32 Evaluate##name( f32 frame ) const \665 void Evaluate##name( math::VEC3* result, bit32* flags, f32 frame ) const \700 f32 Evaluate( f32 frame ) const in NW_RESANM_GETCURVE_DECL()719 *reinterpret_cast<float*>(dstBuf) = Evaluate(frame); in EvaluateResult()749 s32 Evaluate( f32 frame ) const in NW_RESANM_GETCURVE_DECL()768 *reinterpret_cast<s32*>(dstBuf) = Evaluate(frame); in EvaluateResult()797 bool Evaluate( f32 frame ) const in NW_RESANM_GETCURVE_DECL()816 *reinterpret_cast<bool*>(dstBuf) = Evaluate(frame); in EvaluateResult()
219 (*animNode)->GetAnimBinding()->Evaluate(timing); in EvaluateAnim()
927 AnimBinding::Evaluate(anim::ResGraphicsAnimGroup::EvaluationTiming timing) in Evaluate() function in nw::gfx::AnimBinding
590 …(*model)->GetAnimBinding()->Evaluate(nw::anim::ResGraphicsAnimGroup::EVALUATION_BEFORE_WORLD_UPDAT… in EvaluateSkeletalAnim()591 …(*model)->GetAnimBinding()->Evaluate(nw::anim::ResGraphicsAnimGroup::EVALUATION_AFTER_SCENE_CULLIN… in EvaluateSkeletalAnim()
602 void Evaluate(anim::ResGraphicsAnimGroup::EvaluationTiming timing);