Searched refs:EndShadowRenderCommand (Results 1 – 2 of 2) sorted by relevance
109 class EndShadowRenderCommand : public nw::gfx::RenderCommand class111 NW_DISALLOW_COPY_AND_ASSIGN(EndShadowRenderCommand);114 …EndShadowRenderCommand(nw::demo::CommandListSwapper* commandListSwapper, StartShadowRenderCommand*… in EndShadowRenderCommand() function in __anoneac4b5990111::EndShadowRenderCommand119 virtual ~EndShadowRenderCommand() {} in ~EndShadowRenderCommand()258 EndShadowRenderCommand* s_EndShadowRenderCommand = NULL;810 void* endShadowCommandMemory = s_DeviceAllocator.Alloc(sizeof(EndShadowRenderCommand)); in InitializeScenes()812 …s_EndShadowRenderCommand = new(endShadowCommandMemory) EndShadowRenderCommand(commandListSwapper, … in InitializeScenes()
109 class EndShadowRenderCommand : public nw::gfx::RenderCommand class111 NW_DISALLOW_COPY_AND_ASSIGN(EndShadowRenderCommand);114 …EndShadowRenderCommand(nw::demo::CommandListSwapper* commandListSwapper, StartShadowRenderCommand*… in EndShadowRenderCommand() function in __anon3ce08f1b0111::EndShadowRenderCommand119 virtual ~EndShadowRenderCommand() {} in ~EndShadowRenderCommand()258 EndShadowRenderCommand* s_EndShadowRenderCommand = NULL;880 void* endShadowCommandMemory = s_DeviceAllocator.Alloc(sizeof(EndShadowRenderCommand)); in InitializeScenes()882 …s_EndShadowRenderCommand = new(endShadowCommandMemory) EndShadowRenderCommand(commandListSwapper, … in InitializeScenes()