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Searched refs:EnableFlag (Results 1 – 9 of 9) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_TransformNode.h345 results = ut::EnableFlag(results, SceneNode::FLAG_IS_DIRTY); in InheritTraversalResults()
353 results = ut::EnableFlag(results, SceneNode::FLAG_IS_DIRTY); in InheritTraversalResults()
Dgfx_SceneNode.h418 this->m_TraversalResults = ut::EnableFlag(this->m_TraversalResults, results); in EnableTraversalResults()
673 results = ut::EnableFlag(results, SceneNode::FLAG_IS_VISIBLE); in InheritTraversalResults()
Dgfx_ParticleSet.h101 m_Flags = ut::EnableFlag(m_Flags, flags); in EnableFlags()
Dgfx_CalculatedTransform.h490 void EnableFlags(bit32 flags) { m_Flags = ut::EnableFlag(m_Flags, flags); } in EnableFlags()
Dgfx_RenderQueue.h462 back->GetMesh().SetFlags(ut::EnableFlag<u32, u32>( in EnqueueElement()
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResShape.cpp144 this->SetFlags(ut::EnableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Setup()
150 this->SetFlags(ut::EnableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Setup()
/NW4C-1.2.23/include/nw/ut/
Dut_Flag.h75 EnableFlag(const TFlags& flags, const TValue& value) in EnableFlag() function
/NW4C-1.2.23/include/nw/anim/
Danim_AnimBlend.h87 void EnableFlags(bit32 flags) { m_Flags = ut::EnableFlag(m_Flags, flags); } in EnableFlags()
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h912 …resMaterial.SetFlags(ut::EnableFlag(resMaterial.GetFlags(), nw::gfx::ResMaterialData::FLAG_PARTICL… in operator()