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Searched refs:DynamicCast (Results 1 – 25 of 47) sorted by relevance

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/NW4C-1.2.23/demos/ut/RuntimeTypeInfo/sources/
Dmain.cpp106 pAAA = nw::ut::DynamicCast<AAA*>( obj ); in ObjTest()
117 pBBB = nw::ut::DynamicCast<BBB*>( obj ); in ObjTest()
128 pCCC = nw::ut::DynamicCast<CCC_AAA*>( obj ); in ObjTest()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmModel.cpp87 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetPosition()
100 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetScale()
113 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetRotate()
130 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetMatrix()
142 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetWorldMatrix()
385 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetConstrainId()
415 …nw::gfx::SkeletalModel* pParentSkeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(m_pPar… in updateConstrain()
DGfxCtrl.cpp234 nw::gfx::Model* pGfxModel = nw::ut::DynamicCast<nw::gfx::Model*>(pAddNode); in CreateModel()
235 nw::gfx::SkeletalModel* pSkelModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(pAddNode); in CreateModel()
371 … nw::gfx::ParticleModel* pParticleModel = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(pAddNode); in CreateParticle()
378 … nw::gfx::ParticleModel* pParticleModel = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(pAddNode); in CreateParticle()
396 …nw::gfx::ParticleEmitter* pParticleEmitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(pAddE… in CreateParticle()
477 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneEnvironment()
495 nw::ut::DynamicCast<nw::gfx::Light*>(firstLightNode); in CreateSceneEnvironment()
559 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in CreateSceneEnvironment()
595 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateCamera()
598 m_ResCamera = nw::ut::DynamicCast<nw::gfx::Camera*>(node); in CreateCamera()
DSmLytButton.cpp54 if ( nw::lyt::TextBox* pTextBox = nw::ut::DynamicCast<nw::lyt::TextBox*>(pane) ) in SmLytButton()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Utility.cpp409 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneNode()
458 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in GetAnimGroup()
465 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in GetAnimGroup()
472 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in GetAnimGroup()
479 nw::gfx::Camera* camera = nw::ut::DynamicCast<nw::gfx::Camera*>(object); in GetAnimGroup()
486 nw::gfx::Light* light = nw::ut::DynamicCast<nw::gfx::Light*>(object); in GetAnimGroup()
521 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in BindAnimationObject()
528 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in BindAnimationObject()
535 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in BindAnimationObject()
542 nw::gfx::Camera* camera = nw::ut::DynamicCast<nw::gfx::Camera*>(object); in BindAnimationObject()
[all …]
Ddemo_Particle.cpp228 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate()
231 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in Allocate()
242 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate()
245 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in Allocate()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp345 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame()
352 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(*i); in SetStepFrame()
399 …nw::gfx::BaseAnimEvaluator* evaluator = nw::ut::DynamicCast<nw::gfx::BaseAnimEvaluator*>(s_AnimObj… in ResetParticle()
505 nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
526 s_Light = nw::ut::DynamicCast<nw::gfx::Light*>(node); in BuildResources()
540 s_Emitters.push_back(nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node)); in BuildResources()
578 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
607 s_MainEvaluator = nw::ut::DynamicCast<nw::gfx::BaseAnimEvaluator*>(s_AnimObjects[0]); in BuildAnimations()
/NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/
DParticleMultiModelDemo.cpp186 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame()
193 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(*i); in SetStepFrame()
267 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in BuildResources()
287 … nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in BuildResources()
341 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-1.2.23/sources/libraries/snd/
Dsnd_SequenceSoundHandle.cpp43 ut::DynamicCast<internal::SequenceSound*>( handle->detail_GetAttachedSound() ); in SequenceSoundHandle()
Dsnd_StreamSoundHandle.cpp32 ut::DynamicCast<internal::StreamSound*>( pHandle->detail_GetAttachedSound() ); in StreamSoundHandle()
Dsnd_WaveSoundHandle.cpp33 ut::DynamicCast<internal::WaveSound*>( handle->detail_GetAttachedSound() ); in WaveSoundHandle()
/NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/
DParticleMultiEmitterDemo.cpp185 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame()
192 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(*i); in SetStepFrame()
281 … nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in BuildResources()
325 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-1.2.23/include/nw/ut/
Dut_RuntimeTypeInfo.h101 DynamicCast(T* obj) in DynamicCast() function
/NW4C-1.2.23/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp186 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame()
193 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(*i); in SetStepFrame()
318 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-1.2.23/include/nw/demo/
Ddemo_Particle.h518 ParticleNode* topNode = ut::DynamicCast<ParticleNode*>(node); in ReleaseInstance()
556 nw::ut::DynamicCast<nw::gfx::ParticleModel*>(topNode); in ResetParticle()
564 nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(topNode); in ResetParticle()
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp423 nw::ut::DynamicCast<nw::gfx::TransformAnimInterpolator*>(skeletalAnimObject); in UpdateBlender()
450 nw::ut::DynamicCast<nw::gfx::AnimInterpolator*>(materialAnimObject); in UpdateBlender()
556 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
592 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp680 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources()
690 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
712 s_SpotLight = nw::ut::DynamicCast<nw::gfx::FragmentLight*>(node); in BuildResources()
739 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
788 s_ShadowDummyModel = nw::ut::DynamicCast<nw::gfx::Model*>(node); in InitializeScenes()
862 nw::ut::DynamicCast<nw::gfx::TransformNode*>(s_LightRoot); in UpdateScene()
/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp329 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources()
353 nw::gfx::Model* changeModel = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources()
369 nw::gfx::Model* bufferModel = nw::ut::DynamicCast<nw::gfx::Model*>(bufferNode); in BuildResources()
415 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp397 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
427 s_AnimCamera = nw::ut::DynamicCast<nw::gfx::Camera*> in BuildAnimations()
441 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*> in ReattachObjectByName()
456 nw::gfx::TransformNode* node = nw::ut::DynamicCast<nw::gfx::TransformNode*> in MoveObjectByName()
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp294 nw::ut::DynamicCast<nw::gfx::TransformAnimEvaluator*>(animObject); in ChangeSpeed()
400 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
436 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp285 nw::ut::DynamicCast<nw::gfx::TransformAnimEvaluator*>(animObject); in ChangeAnimation()
381 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
417 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp239 s_ParticleModel = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in BuildResources()
256 s_ParticleEmitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in BuildResources()
294 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp736 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources()
746 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
775 s_SpotLight = nw::ut::DynamicCast<nw::gfx::FragmentLight*>(node); in BuildResources()
802 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
851 s_ShadowDummyModel = nw::ut::DynamicCast<nw::gfx::Model*>(node); in InitializeScenes()
932 nw::ut::DynamicCast<nw::gfx::TransformNode*>(s_LightRoot); in UpdateScene()
/NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp197 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame()
204 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(*i); in SetStepFrame()
462 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneHelper.h49 NW_NULL_ASSERT(ut::DynamicCast<SceneNode*>(*child)); in ResolveReference()

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