Searched refs:DisableFlags (Results 1 – 12 of 12) sorted by relevance
89 this->DisableFlags(FLAG_IS_ROTATE_ZERO); in UpdateRotateFlags()109 this->DisableFlags(FLAG_IS_TRANSLATE_ZERO); in UpdateTranslateFlags()117 this->DisableFlags(FLAG_IS_ROTATE_TRANSLATE_ZERO | FLAG_IS_IDENTITY); in UpdateCompositeFlags()
214 dst->DisableFlags(XFORM_IGNORE_S); in BlendScaleStandard()237 dst->DisableFlags(XFORM_IGNORE_S); in BlendScaleAccurate()292 dst->DisableFlags(XFORM_IGNORE_R); in BlendRotateMatrix()338 dst->DisableFlags(XFORM_IGNORE_R); in BlendRotateQuaternion()361 dst->DisableFlags(XFORM_IGNORE_T); in BlendTranslate()392 dst->DisableFlags(XFORM_IGNORE_S); in OverrideTransform()417 dst->DisableFlags(XFORM_IGNORE_R); in OverrideTransform()432 dst->DisableFlags(XFORM_IGNORE_T); in OverrideTransform()566 result->DisableFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO); in EvaluateMemberAnim()571 result->DisableFlags(CalculatedTransform::FLAG_IS_TRANSLATE_ZERO); in EvaluateMemberAnim()[all …]
225 this->Transform().DisableFlags(CalculatedTransform::FLAG_IS_DIRTY); in UpdateTransform()
669 result->DisableFlags(anim::AnimResult::FLAG_CONVERTED); in GetResult()762 result->DisableFlags(anim::AnimResult::FLAG_CONVERTED); in GetResult()848 result->DisableFlags(anim::AnimResult::FLAG_CONVERTED); in GetResult()
165 result->DisableFlags(VALID_XYZW); in ConvertFloatVectorToAnimResult()265 result->DisableFlags(VALID_RGBA); in ConvertToAnimResult()
493 void DisableFlags(bit32 flags) { m_Flags = ut::DisableFlag(m_Flags, flags); } in DisableFlags() function504 DisableFlags(flags); in EnableFlags()534 this->DisableFlags(FLAG_IS_UNIFORM_SCALE | FLAG_IS_SCALE_ONE); in UpdateScaleFlags()
394 …transformNode->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULAT… in SetConstrainId()400 …transformNode->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULAT… in SetConstrainId()
185 constrainedObject->Transform().DisableFlags( in AddConstrainedObject()648 …s_Light->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_EN… in SetupConstraint()
90 void DisableFlags(bit32 flags) { m_Flags = ut::DisableFlag(m_Flags, flags); } in DisableFlags() function
466 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
508 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
511 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()