Home
last modified time | relevance | path

Searched refs:DisableFlags (Results 1 – 12 of 12) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_CalculatedTransform.cpp89 this->DisableFlags(FLAG_IS_ROTATE_ZERO); in UpdateRotateFlags()
109 this->DisableFlags(FLAG_IS_TRANSLATE_ZERO); in UpdateTranslateFlags()
117 this->DisableFlags(FLAG_IS_ROTATE_TRANSLATE_ZERO | FLAG_IS_IDENTITY); in UpdateCompositeFlags()
Dgfx_TransformAnim.cpp214 dst->DisableFlags(XFORM_IGNORE_S); in BlendScaleStandard()
237 dst->DisableFlags(XFORM_IGNORE_S); in BlendScaleAccurate()
292 dst->DisableFlags(XFORM_IGNORE_R); in BlendRotateMatrix()
338 dst->DisableFlags(XFORM_IGNORE_R); in BlendRotateQuaternion()
361 dst->DisableFlags(XFORM_IGNORE_T); in BlendTranslate()
392 dst->DisableFlags(XFORM_IGNORE_S); in OverrideTransform()
417 dst->DisableFlags(XFORM_IGNORE_R); in OverrideTransform()
432 dst->DisableFlags(XFORM_IGNORE_T); in OverrideTransform()
566 result->DisableFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO); in EvaluateMemberAnim()
571 result->DisableFlags(CalculatedTransform::FLAG_IS_TRANSLATE_ZERO); in EvaluateMemberAnim()
[all …]
Dgfx_TransformNode.cpp225 this->Transform().DisableFlags(CalculatedTransform::FLAG_IS_DIRTY); in UpdateTransform()
Dgfx_AnimObject.cpp669 result->DisableFlags(anim::AnimResult::FLAG_CONVERTED); in GetResult()
762 result->DisableFlags(anim::AnimResult::FLAG_CONVERTED); in GetResult()
848 result->DisableFlags(anim::AnimResult::FLAG_CONVERTED); in GetResult()
/NW4C-1.2.23/sources/libraries/anim/
Danim_AnimBlend.cpp165 result->DisableFlags(VALID_XYZW); in ConvertFloatVectorToAnimResult()
265 result->DisableFlags(VALID_RGBA); in ConvertToAnimResult()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_CalculatedTransform.h493 void DisableFlags(bit32 flags) { m_Flags = ut::DisableFlag(m_Flags, flags); } in DisableFlags() function
504 DisableFlags(flags); in EnableFlags()
534 this->DisableFlags(FLAG_IS_UNIFORM_SCALE | FLAG_IS_SCALE_ONE); in UpdateScaleFlags()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmModel.cpp394 …transformNode->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULAT… in SetConstrainId()
400 …transformNode->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULAT… in SetConstrainId()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp185 constrainedObject->Transform().DisableFlags( in AddConstrainedObject()
648 …s_Light->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_EN… in SetupConstraint()
/NW4C-1.2.23/include/nw/anim/
Danim_AnimBlend.h90 void DisableFlags(bit32 flags) { m_Flags = ut::DisableFlag(m_Flags, flags); } in DisableFlags() function
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp466 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp508 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp511 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()