Home
last modified time | relevance | path

Searched refs:Direction (Results 1 – 12 of 12) sorted by relevance

/NW4C-1.2.23/include/nw/dev/
Ddev_DirectPrint.h84 enum Direction enum
216 void SetDirection(Direction direction);
224 Direction GetDirection() const;
326 Direction m_Direction;
336 enum Direction
375 void SetDirection(Direction){}
377 Direction GetDirection() const{ return Direction(); }
/NW4C-1.2.23/include/nw/gfx/
Dgfx_FragmentLight.h54 const math::VEC3& Direction() const in Direction() function
67 math::VEC3& Direction() in Direction() function
Dgfx_VertexLight.h54 const math::VEC3& Direction() const in Direction() function
67 math::VEC3& Direction() in Direction() function
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_VertexLight.cpp101 this->CalcInheritingDiretion(this->Direction(), resLight.GetDirection()); in UpdateDirection()
105 this->Direction() = resLight.GetDirection(); in UpdateDirection()
Dgfx_FragmentLight.cpp100 this->CalcInheritingDiretion(this->Direction(), resLight.GetDirection()); in UpdateDirection()
104 this->Direction() = resLight.GetDirection(); in UpdateDirection()
Dgfx_RenderContext.cpp642 nw::math::VEC4 direction(light->Direction()); in ActivateFragmentLight()
708 nw::math::VEC4 direction(light->Direction()); in ActivateFragmentLight()
784 math::VEC4 position(light->Direction()); in ActivateVertexLight()
810 math::VEC4 spotDirection(light->Direction()); in ActivateVertexLight()
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResLight.h270 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // VEC3& GetDirection() in NW_RES_CTOR_INHERIT()
445 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // VEC3& GetDirection() in NW_RES_CTOR_INHERIT()
532 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // VEC3& GetDirection() in NW_RES_CTOR_INHERIT()
Dgfx_ResParticleInitializer.h103 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // GetDirection()
129 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // GetDirection()
Dgfx_ResParticleUpdater.h256 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // GetDirection()
/NW4C-1.2.23/sources/libraries/dev/
Ddev_DirectPrint.cpp256 DirectPrint::Direction direction, in Erase()
284 DirectPrint::Direction direction, in DrawString()
312 DirectPrint::Direction direction) in InitializeContext()
996 DirectPrint::SetDirection(Direction direction) in SetDirection()
1001 DirectPrint::Direction
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp885 const nw::math::VEC3& direction = s_SpotLight->Direction(); in UpdateScene()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp955 const nw::math::VEC3& direction = s_SpotLight->Direction(); in UpdateScene()