Searched refs:Direction (Results 1 – 12 of 12) sorted by relevance
| /NW4C-1.2.23/include/nw/dev/ |
| D | dev_DirectPrint.h | 84 enum Direction enum 216 void SetDirection(Direction direction); 224 Direction GetDirection() const; 326 Direction m_Direction; 336 enum Direction 375 void SetDirection(Direction){} 377 Direction GetDirection() const{ return Direction(); }
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_FragmentLight.h | 54 const math::VEC3& Direction() const in Direction() function 67 math::VEC3& Direction() in Direction() function
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| D | gfx_VertexLight.h | 54 const math::VEC3& Direction() const in Direction() function 67 math::VEC3& Direction() in Direction() function
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_VertexLight.cpp | 101 this->CalcInheritingDiretion(this->Direction(), resLight.GetDirection()); in UpdateDirection() 105 this->Direction() = resLight.GetDirection(); in UpdateDirection()
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| D | gfx_FragmentLight.cpp | 100 this->CalcInheritingDiretion(this->Direction(), resLight.GetDirection()); in UpdateDirection() 104 this->Direction() = resLight.GetDirection(); in UpdateDirection()
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| D | gfx_RenderContext.cpp | 642 nw::math::VEC4 direction(light->Direction()); in ActivateFragmentLight() 708 nw::math::VEC4 direction(light->Direction()); in ActivateFragmentLight() 784 math::VEC4 position(light->Direction()); in ActivateVertexLight() 810 math::VEC4 spotDirection(light->Direction()); in ActivateVertexLight()
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| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResLight.h | 270 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // VEC3& GetDirection() in NW_RES_CTOR_INHERIT() 445 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // VEC3& GetDirection() in NW_RES_CTOR_INHERIT() 532 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // VEC3& GetDirection() in NW_RES_CTOR_INHERIT()
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| D | gfx_ResParticleInitializer.h | 103 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // GetDirection() 129 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // GetDirection()
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| D | gfx_ResParticleUpdater.h | 256 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // GetDirection()
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| /NW4C-1.2.23/sources/libraries/dev/ |
| D | dev_DirectPrint.cpp | 256 DirectPrint::Direction direction, in Erase() 284 DirectPrint::Direction direction, in DrawString() 312 DirectPrint::Direction direction) in InitializeContext() 996 DirectPrint::SetDirection(Direction direction) in SetDirection() 1001 DirectPrint::Direction
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| /NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 885 const nw::math::VEC3& direction = s_SpotLight->Direction(); in UpdateScene()
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| /NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 955 const nw::math::VEC3& direction = s_SpotLight->Direction(); in UpdateScene()
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