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Searched refs:DetachChild (Results 1 – 9 of 9) sorted by relevance

/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp446 node->GetParent()->DetachChild( node ); in ReattachObjectByName()
502 s_SceneRoot->DetachChild(s_SkeletalRoot); in ToggleAnimationMode()
506 s_SceneRoot->DetachChild(s_MaterialRoot); in ToggleAnimationMode()
510 s_SceneRoot->DetachChild(s_VisibilityRoot); in ToggleAnimationMode()
515 s_SceneRoot->DetachChild(s_CameraRoot); in ToggleAnimationMode()
519 s_SceneRoot->DetachChild(s_LightRoot); in ToggleAnimationMode()
546 s_SceneRootInvisible->DetachChild(s_SkeletalRoot); in ToggleAnimationMode()
550 s_SceneRootInvisible->DetachChild(s_MaterialRoot); in ToggleAnimationMode()
554 s_SceneRootInvisible->DetachChild(s_VisibilityRoot); in ToggleAnimationMode()
558 s_SceneRootInvisible->DetachChild(s_CameraRoot); in ToggleAnimationMode()
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/NW4C-1.2.23/demos/Nw4cDemo/include/
DSmParticle.h143 m_pParentNode->DetachChild( m_ParticleModelInstArray[index] ); in detach()
147 m_pParentNode->DetachChild( m_ParticleEmitterInstArray[index] ); in detach()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmModel.cpp163 m_pParentNode->DetachChild( m_pSceneNode ); in SetVisible()
186 m_pParentNode->DetachChild( m_pSceneNode ); in SwapVisible()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneNode.h279 void DetachChild(SceneNode* child) in DetachChild() function
537 parent->DetachChild(this); in ~SceneNode()
/NW4C-1.2.23/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp342 s_ParentNode->DetachChild(s_particleNode); in UpdateParticleRecycleDemo()
/NW4C-1.2.23/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp363 s_ParentNode->DetachChild(s_particleNode); in UpdateParticleChokeDemo()
/NW4C-1.2.23/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp389 s_SceneRoot->DetachChild(particleNode); in UpdateParticleApplicationDemo()
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp572 s_ModelRoot->DetachChild(destroyModelSet.skeletalModel); in DestroyLastDuplicatedModel()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp432 s_SceneRoot->DetachChild(*iter); in LoopAnimation()