Searched refs:DetachChild (Results 1 – 9 of 9) sorted by relevance
446 node->GetParent()->DetachChild( node ); in ReattachObjectByName()502 s_SceneRoot->DetachChild(s_SkeletalRoot); in ToggleAnimationMode()506 s_SceneRoot->DetachChild(s_MaterialRoot); in ToggleAnimationMode()510 s_SceneRoot->DetachChild(s_VisibilityRoot); in ToggleAnimationMode()515 s_SceneRoot->DetachChild(s_CameraRoot); in ToggleAnimationMode()519 s_SceneRoot->DetachChild(s_LightRoot); in ToggleAnimationMode()546 s_SceneRootInvisible->DetachChild(s_SkeletalRoot); in ToggleAnimationMode()550 s_SceneRootInvisible->DetachChild(s_MaterialRoot); in ToggleAnimationMode()554 s_SceneRootInvisible->DetachChild(s_VisibilityRoot); in ToggleAnimationMode()558 s_SceneRootInvisible->DetachChild(s_CameraRoot); in ToggleAnimationMode()[all …]
143 m_pParentNode->DetachChild( m_ParticleModelInstArray[index] ); in detach()147 m_pParentNode->DetachChild( m_ParticleEmitterInstArray[index] ); in detach()
163 m_pParentNode->DetachChild( m_pSceneNode ); in SetVisible()186 m_pParentNode->DetachChild( m_pSceneNode ); in SwapVisible()
279 void DetachChild(SceneNode* child) in DetachChild() function537 parent->DetachChild(this); in ~SceneNode()
342 s_ParentNode->DetachChild(s_particleNode); in UpdateParticleRecycleDemo()
363 s_ParentNode->DetachChild(s_particleNode); in UpdateParticleChokeDemo()
389 s_SceneRoot->DetachChild(particleNode); in UpdateParticleApplicationDemo()
572 s_ModelRoot->DetachChild(destroyModelSet.skeletalModel); in DestroyLastDuplicatedModel()
432 s_SceneRoot->DetachChild(*iter); in LoopAnimation()