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Searched refs:CreateSceneNode (Results 1 – 25 of 25) sorted by relevance

/NW4C-1.2.23/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp310 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes()
336 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes()
349 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes()
362 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DGfxCtrl.cpp210 nw::gfx::SceneNode* pAddNode = nw::demo::Utility::CreateSceneNode( in CreateModel()
364 nw::gfx::SceneNode* pAddNode = nw::demo::Utility::CreateSceneNode( in CreateParticle()
389 nw::gfx::SceneNode* pAddEmitNode = nw::demo::Utility::CreateSceneNode( in CreateParticle()
536 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in CreateSceneEnvironment()
/NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/
DParticleMultiEmitterDemo.cpp258 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
274 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
295 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp258 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
273 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
288 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/
DParticleMultiModelDemo.cpp260 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
280 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
316 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp230 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
247 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
264 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
/NW4C-1.2.23/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp208 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
223 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp496 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
517 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
533 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
548 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp402 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
416 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
430 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp303 CreateSceneNode(nw::gfx::ResSceneObject resource) in CreateSceneNode() function
334 nw::gfx::SceneNode* node = CreateSceneNode(*modelResource); in BuildResources()
344 nw::gfx::SceneNode* node = CreateSceneNode(*lightResource); in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp317 CreateSceneNode(nw::gfx::ResSceneObject resource) in CreateSceneNode() function
353 nw::gfx::SceneNode* node = CreateSceneNode(*modelResource); in BuildResources()
376 nw::gfx::SceneNode* node = CreateSceneNode(*emitterResource); in BuildResources()
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp325 CreateSceneNode(nw::gfx::ResSceneObject resource) in CreateSceneNode() function
356 nw::gfx::SceneNode* node = CreateSceneNode(*modelResource); in BuildResources()
367 nw::gfx::SceneNode* node = CreateSceneNode(*lightResource); in BuildResources()
/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp322 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
361 nw::gfx::SceneNode* bufferNode = nw::demo::Utility::CreateSceneNode( in BuildResources()
387 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp337 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
352 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
367 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp345 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
363 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp393 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
408 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp375 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
389 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp343 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
358 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp550 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
564 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp672 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
705 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
784 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp728 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
768 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
847 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes()
/NW4C-1.2.23/include/nw/demo/
Ddemo_Utility.h335 static nw::gfx::SceneNode* CreateSceneNode(
/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp335 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Utility.cpp394 Utility::CreateSceneNode( in CreateSceneNode() function in nw::demo::Utility
Ddemo_GraphicsSystem.cpp223 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in LoadSkyModel()