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Searched refs:CreateObject (Results 1 – 25 of 25) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneBuilder.h135 SceneObject* CreateObject(os::IAllocator* allocator, os::IAllocator* deviceAllocator);
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Particle.cpp226 .CreateObject(this->m_MainAllocator, this->m_DeviceAllocator); in Allocate()
240 .CreateObject(this->m_MainAllocator, this->m_DeviceAllocator); in Allocate()
Ddemo_Utility.cpp407 .CreateObject(deviceAllocator, deviceAllocator); in CreateSceneNode()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DGfxCtrl.cpp475 .CreateObject(m_Allocator, m_DeviceAllocator); in CreateSceneEnvironment()
556 .CreateObject(m_Allocator, m_DeviceAllocator); in CreateSceneEnvironment()
593 .CreateObject(m_Allocator, m_DeviceAllocator); in CreateCamera()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp42 SceneBuilder::CreateObject( in CreateObject() function in nw::gfx::SceneBuilder
/NW4C-1.2.23/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp252 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/
DParticleMultiEmitterDemo.cpp322 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp315 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp388 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/
DParticleMultiModelDemo.cpp338 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp433 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp414 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp291 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-1.2.23/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp377 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp459 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp383 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp308 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in CreateSceneNode()
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp589 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp322 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in CreateSceneNode()
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp330 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in CreateSceneNode()
/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp412 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp394 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp575 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp736 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp799 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()