| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_FrameBuffer.h | 207 …void ClearBuffer( u32 mask, const ut::FloatColor& clearColor, f32 clearDepth, u8 clearStencil = 0 … 208 void ClearBuffer( const ut::FloatColor& clearColor, f32 clearDepth, u8 clearStencil = 0 ) const 210 this->ClearBuffer( CLEAR_MASK_ALL, clearColor, clearDepth, clearStencil );
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| D | gfx_RenderContext.h | 259 void ClearBuffer(GLbitfield mask, const nw::ut::FloatColor& color, f32 depth);
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| /NW4C-1.2.23/demos/Nw4cDemo/include/ |
| D | Graphics.h | 58 void ClearBuffer( nw::ut::FloatColor clearColor );
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| D | SmRenderSystem.h | 129 void ClearBuffer( nw::ut::FloatColor clearColor );
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| /NW4C-1.2.23/demos/lyt/archiveFont/sources/ |
| D | main.cpp | 256 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 271 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-1.2.23/demos/lyt/simple/sources/ |
| D | main.cpp | 314 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 329 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-1.2.23/demos/lyt/extUserData/sources/ |
| D | main.cpp | 288 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 303 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-1.2.23/demos/lyt/multiArc/sources/ |
| D | main.cpp | 243 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 261 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-1.2.23/demos/lyt/locationAdjust/sources/ |
| D | main.cpp | 260 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 277 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-1.2.23/demos/lyt/orthoStereo/sources/ |
| D | main.cpp | 471 s_pRenderSystem->ClearBuffer( in nnMain() 489 s_pRenderSystem->ClearBuffer( in nnMain() 509 s_pRenderSystem->ClearBuffer( in nnMain()
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| /NW4C-1.2.23/demos/lyt/simple2/sources/ |
| D | main.cpp | 284 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 299 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-1.2.23/demos/lyt/group/sources/ |
| D | main.cpp | 271 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 286 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-1.2.23/demos/lyt/perspective/sources/ |
| D | main.cpp | 308 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 333 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmRenderSystem.cpp | 313 SmRenderSystem::ClearBuffer( nw::ut::FloatColor clearColor ) in ClearBuffer() function in __anonb2e36f9b0111::SmRenderSystem 315 m_RenderContext->ClearBuffer( in ClearBuffer()
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| /NW4C-1.2.23/demos/lyt/bounding/sources/ |
| D | main.cpp | 310 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 361 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-1.2.23/demos/font/ResFont/sources/ |
| D | main.cpp | 481 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 490 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-1.2.23/demos/font/ArchiveFont/sources/ |
| D | main.cpp | 567 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 582 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-1.2.23/demos/lyt/animShare/sources/ |
| D | main.cpp | 478 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 511 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-1.2.23/demos/lyt/tagGroupBind/sources/ |
| D | main.cpp | 449 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 501 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 486 this->ClearBuffer(nw::ut::FloatColor(0.5f, 0.5f, 0.5f, 1.0f)); in RenderScene() 549 this->ClearBuffer(nw::ut::FloatColor(0.5f, 0.5f, 0.5f, 1.0f)); in RenderStereoScene() 612 RenderSystem::ClearBuffer( nw::ut::FloatColor clearColor ) in ClearBuffer() function in nw::demo::RenderSystem 618 this->m_RenderContext->ClearBuffer( in ClearBuffer()
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_FrameBuffer.cpp | 246 FrameBufferObject::ClearBuffer( in ClearBuffer() function in nw::gfx::FrameBufferObject
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| D | gfx_RenderContext.cpp | 273 RenderContext::ClearBuffer( in ClearBuffer() function in nw::gfx::RenderContext 294 fbo.ClearBuffer( mask, color, depth, 0 ); in ClearBuffer()
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| /NW4C-1.2.23/demos/snd/demolib/sources/ |
| D | demolib.cpp | 381 frameBufferObject.ClearBuffer( CLEAR_BUFFER_COLOR, CLEAR_BUFFER_DEPTH ); in DrawStringPreProcess()
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| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_GraphicsSystem.h | 367 void ClearBuffer(ut::FloatColor clearColor);
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| /NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 586 s_RenderContext->ClearBuffer( in RenderScene()
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