| /NW4C-1.2.23/sources/libraries/gfx/res/ |
| D | gfx_ResVertex.cpp | 122 ResVertexAttribute::Cleanup() in Cleanup() function in nw::gfx::res::ResVertexAttribute 128 ResStaticCast<ResVertexParamAttribute>( *this ).Cleanup(); in Cleanup() 132 ResStaticCast<ResInterleavedVertexStream>(*this).Cleanup(); in Cleanup() 136 ResStaticCast<ResVertexStream>(*this).Cleanup(); in Cleanup() 148 ResVertexParamAttribute::Cleanup() in Cleanup() function in nw::gfx::res::ResVertexParamAttribute 188 ResVertexStream::Cleanup() in Cleanup() function in nw::gfx::res::ResVertexStream 236 ResInterleavedVertexStream::Cleanup() in Cleanup() function in nw::gfx::res::ResInterleavedVertexStream
|
| D | gfx_ResModel.cpp | 76 ResModel::Cleanup() in Cleanup() function in nw::gfx::res::ResModel 83 this->GetShapes( i ).Cleanup(); in Cleanup() 90 this->GetMaterials( i ).Cleanup(); in Cleanup() 96 this->GetMeshes( i ).Cleanup(); in Cleanup()
|
| D | gfx_ResShape.cpp | 290 ResShape::Cleanup() in Cleanup() function in nw::gfx::res::ResShape 320 resShape.GetPrimitiveSets( i ).Cleanup(); in ResShape_Cleanup() 334 resSeparateShape.GetVertexAttributes( i ).Cleanup(); in ResSeparateDataShape_Cleanup() 350 ResPrimitiveSet::Cleanup() in Cleanup() function in nw::gfx::res::ResPrimitiveSet 358 (*it).Cleanup(); in Cleanup() 365 ResPrimitive::Cleanup() in Cleanup() function in nw::gfx::res::ResPrimitive
|
| D | gfx_ResLookupTable.cpp | 118 ResLookupTable::Cleanup() in Cleanup() function in nw::gfx::res::ResLookupTable 160 ResLookupTableSet::Cleanup() in Cleanup() function in nw::gfx::res::ResLookupTableSet
|
| D | gfx_ResFog.cpp | 51 ResFog::Cleanup() in Cleanup() function in nw::gfx::res::ResFog
|
| D | gfx_ResLight.cpp | 83 ResLight::Cleanup() in Cleanup() function in nw::gfx::res::ResLight
|
| D | gfx_ResFragmentShader.cpp | 219 ResFragmentShader::Cleanup() in Cleanup() function in nw::gfx::res::ResFragmentShader 226 ResFragmentLightingTable::Cleanup() in Cleanup() function in nw::gfx::res::ResFragmentLightingTable
|
| D | gfx_ResMaterial.cpp | 74 ResMaterial::Cleanup() in Cleanup() function in nw::gfx::res::ResMaterial 82 textureMapper.Cleanup(); in Cleanup() 88 this->GetProceduralTextureMapper().Cleanup(); in Cleanup()
|
| D | gfx_ResGraphicsFile.cpp | 113 ResGraphicsFile::Cleanup() in Cleanup() function in nw::gfx::res::ResGraphicsFile
|
| D | gfx_ResShader.cpp | 224 ResShader::Cleanup() in Cleanup() function in nw::gfx::res::ResShader 344 ResShaderProgramDescription::Cleanup() in Cleanup() function in nw::gfx::res::ResShaderProgramDescription
|
| D | gfx_ResMesh.cpp | 213 ResMesh::Cleanup() in Cleanup() function in nw::gfx::res::ResMesh
|
| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResVertex.h | 117 void Cleanup(); 196 void Cleanup(); 372 void Cleanup(); 408 void Cleanup();
|
| D | gfx_ResLookupTable.h | 97 void Cleanup(); 214 void Cleanup();
|
| D | gfx_ResShape.h | 144 void Cleanup(); 215 void Cleanup(); 347 void Cleanup();
|
| D | gfx_ResMesh.h | 164 void Cleanup();
|
| D | gfx_ResFog.h | 182 void Cleanup();
|
| D | gfx_ResModel.h | 183 void Cleanup();
|
| D | gfx_ResFragmentShader.h | 435 void Cleanup() in Cleanup() function 506 void Cleanup(); 1118 void Cleanup();
|
| D | gfx_ResShader.h | 656 void Cleanup(); 696 void Cleanup();
|
| D | gfx_ResLight.h | 160 void Cleanup();
|
| D | gfx_ResTextureMapper.h | 482 void Cleanup();
|
| D | gfx_ResTexture.h | 161 void Cleanup();
|
| /NW4C-1.2.23/sources/libraries/anim/res/ |
| D | anim_ResAnim.cpp | 242 ResTextureAnim::Cleanup() in Cleanup() function in nw::anim::res::ResTextureAnim 388 ResMemberAnim::Cleanup() in Cleanup() function in nw::anim::res::ResMemberAnim 393 static_cast<ResTextureAnim&>(*this).Cleanup(); in Cleanup() 507 ResAnim::Cleanup() in Cleanup() function in nw::anim::res::ResAnim 512 member.Cleanup(); in Cleanup()
|
| /NW4C-1.2.23/include/nw/anim/res/ |
| D | anim_ResAnim.h | 471 void Cleanup(); 533 void Cleanup(); 949 void Cleanup();
|
| /NW4C-1.2.23/include/nw/ut/ |
| D | ut_ResUtil.h | 359 res.Cleanup(); in SafeCleanup()
|