Searched refs:CameraBinder (Results 1 – 2 of 2) sorted by relevance
56 struct CameraBinder struct58 CameraBinder() in CameraBinder() argument80 typedef ut::MoveArray<CameraBinder> CameraBinderArray; argument
79 void* camerasMemory = allocator->Alloc(sizeof(CameraBinder) * resSetting.GetCamerasCount()); in CreateEnvironmentArray()81 … m_Cameras = ut::MoveArray<CameraBinder>(camerasMemory, resSetting.GetCamerasCount(), allocator); in CreateEnvironmentArray()112 CameraBinder cameraBinder; in ResolveReference()