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Searched refs:Camera (Results 1 – 25 of 76) sorted by relevance

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/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_Camera.cpp33 NW_UT_RUNTIME_TYPEINFO_DEFINITION(Camera, TransformNode);
36 Camera::Camera( in Camera() function in nw::gfx::Camera
39 const Camera::Description& description, in Camera()
62 Camera::~Camera() in ~Camera()
78 Camera::CreateAnimGroup(os::IAllocator* allocator) in CreateAnimGroup()
179 Camera*
180 Camera::DynamicBuilder::Create( in Create()
262 void* memory = allocator->Alloc(sizeof(Camera)); in Create()
265 Camera* camera = new(memory) Camera( in Create()
280 Camera*
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Dgfx_SceneUpdater.cpp88 const Camera& camera, in SubmitView()
112 const Camera& camera, in SubmitView()
137 const Camera& camera, in SubmitView()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Utility.cpp61 nw::gfx::Camera*
98 nw::gfx::Camera* camera = in CreateCamera()
99 nw::gfx::Camera::DynamicBuilder() in CreateCamera()
115 nw::gfx::Camera*
152 nw::gfx::Camera* camera = in CreateAimCamera()
153 nw::gfx::Camera::DynamicBuilder() in CreateAimCamera()
169 nw::gfx::Camera*
210 nw::gfx::Camera* camera = in CreateFrustumCamera()
211 nw::gfx::Camera::DynamicBuilder() in CreateFrustumCamera()
227 nw::gfx::Camera*
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/NW4C-1.2.23/include/nw/gfx/
Dgfx_ISceneUpdater.h29 class Camera; variable
112 const Camera& camera,
130 const Camera& camera,
150 const Camera& camera,
Dgfx_SceneEnvironment.h33 class Camera; variable
78 std::fill(m_Cameras.begin(), m_Cameras.end(), static_cast<Camera*>(NULL)); in SceneEnvironment()
136 void SetCamera(int index, Camera* camera) in SetCamera()
146 Camera* GetCamera(int index) in GetCamera()
156 const Camera* GetCamera(int index) const in GetCamera()
381 Camera* camera = m_Cameras[index]; in NW_DEPRECATED_FUNCTION()
397 NW_DEPRECATED_FUNCTION(Camera* GetActiveCamera()) in NW_DEPRECATED_FUNCTION()
405 NW_DEPRECATED_FUNCTION(const Camera* GetActiveCamera() const) in NW_DEPRECATED_FUNCTION()
551 Camera* m_Camera;
Dgfx_Camera.h32 class Camera : public TransformNode
35 NW_DISALLOW_COPY_AND_ASSIGN(Camera);
103 Camera* Create(os::IAllocator* allocator);
106 Camera::Description m_Description;
120 static Camera* Create(
123 const Camera::Description& description,
694 Camera(
697 const Camera::Description& description,
704 virtual ~Camera();
Dgfx_Fog.h30 class Camera; variable
58 UpdateFunctor(Camera* camera) : camera(camera) {} in UpdateFunctor()
68 Camera* camera;
148 void Update(const Camera* camera);
Dgfx_SkeletonUpdater.h35 class Camera; variable
85 const Camera& camera) const;
Dgfx_SceneUpdater.h174 const Camera& camera,
192 const Camera& camera,
212 const Camera& camera,
Dgfx_RenderQueue.h133 float operator ()(ResMesh mesh, const Camera& camera, IsCalculating isCalculating) const in operator()
169 float operator ()(ResMesh mesh, const Camera& camera, IsCalculating isCalculating) const in operator()
214 const Camera& camera) in BasicEnqueueModelFunctor()
232 const Camera& camera;
266 const Camera& camera) in BasicEnqueueModelTranslucentModelBaseFunctor()
296 const Camera& camera;
499 const Camera& camera) in EnqueueModel()
518 const Camera& camera) in EnqueueSkeletalModel()
703 const Camera& camera)) in NW_DEPRECATED_FUNCTION()
716 const Camera& camera)) in NW_DEPRECATED_FUNCTION()
Dgfx_RenderContext.h41 class Camera; variable
305 Camera* camera = m_SceneEnvironment.m_Cameras[index]; in SetActiveCamera()
319 Camera* GetActiveCamera() in GetActiveCamera()
325 const Camera* GetActiveCamera() const in GetActiveCamera()
344 void SetCameraMatrix(Camera* camera, bool isForce = false);
573 Camera* m_CameraCache;
Dgfx_ISceneVisitor.h30 class Camera; variable
80 virtual void VisitCamera(Camera* camera) = 0;
Dgfx_SceneUpdateHelper.h63 const Camera* camera, in SubmitViewFunctor()
142 const Camera* m_Camera;
167 const Camera& camera, in SubmitView()
Dgfx_SceneEnvironmentSetting.h30 class Camera; variable
64 Camera* camera;
/NW4C-1.2.23/demos/Nw4cDemo/include/
DSmCamera.h73 SmCamera( nw::gfx::SceneNode* parent, nw::gfx::Camera* camera );
166 void SetGxCamera( nw::gfx::Camera* camera );
169 nw::gfx::Camera* GetGxCamera();
171 nw::gfx::Camera* GetBaseCamera() in GetBaseCamera()
176 nw::gfx::Camera* GetPadCamera() in GetPadCamera()
221 nw::gfx::Camera* m_Camera;
222 nw::gfx::Camera* m_PadCamera;
DGfxCtrl.h94 nw::gfx::Camera* GetCamera() in GetCamera()
118 nw::gfx::Camera* m_Camera;
119 nw::gfx::Camera* m_ResCamera;
DSmRenderSystem.h153 nw::gfx::Camera* leftCamera,
154 nw::gfx::Camera* rightCamera,
155 nw::gfx::Camera* baseCamera,
/NW4C-1.2.23/include/nw/demo/
Ddemo_CameraController.h99 void Register(nw::gfx::Camera* camera, unsigned int cameraIndex = 0);
123 CameraEntry(nw::gfx::Camera* camera);
137 nw::gfx::Camera* m_Camera;
Ddemo_GraphicsSystem.h46 class Camera; variable
346 gfx::Camera* camera,
359 gfx::Camera* leftCamera,
360 gfx::Camera* rightCamera,
373 void ClearBySkyModel(const gfx::Camera* camera);
428 gfx::Camera* leftCamera,
429 gfx::Camera* rightCamera,
430 gfx::Camera* baseCamera,
Ddemo_Utility.h120 static nw::gfx::Camera* CreateCamera(
145 static nw::gfx::Camera* CreateAimCamera(
171 static nw::gfx::Camera* CreateFrustumCamera(
198 static nw::gfx::Camera* CreateOrthoCamera(
230 nw::gfx::Camera** ppBaseCamera,
231 nw::gfx::Camera** ppLeftCamera,
232 nw::gfx::Camera** ppRightCamera,
252 nw::gfx::Camera* camera, in SetCameraAspectRatio()
275 nw::gfx::Camera* camera,
/NW4C-1.2.23/demos/Nw4cDemo/sources/
Dmain.cpp98 nw::gfx::Camera* s_LeftCamera = NULL;
99 nw::gfx::Camera* s_RightCamera = NULL;
446 CreateGfxCache( SmCommandReuser& CmdReuser, s32 CameraIndex, nw::gfx::Camera* CurrentCamera ) in CreateGfxCache()
544 nw::gfx::Camera* currentCamera = NULL; in DemoScene()
577 nw::gfx::Camera::DynamicBuilder() in DemoScene()
583 nw::gfx::Camera::DynamicBuilder() in DemoScene()
DSmCamera.cpp54 SmCamera::SmCamera( nw::gfx::SceneNode* parent, nw::gfx::Camera* camera ) in SmCamera()
122 nw::gfx::Camera::DynamicBuilder() in SmCamera()
153 SmCamera::SetGxCamera( nw::gfx::Camera* camera ) in SetGxCamera()
173 nw::gfx::Camera*
409 nw::gfx::Camera* camera = m_PadCamera; in MoveCamera3D()
/NW4C-1.2.23/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp120 nw::gfx::Camera* s_BaseCamera = NULL;
121 nw::gfx::Camera* s_LeftCamera = NULL;
122 nw::gfx::Camera* s_RightCamera = NULL;
229 nw::gfx::Camera::DynamicBuilder() in BuildCameras()
237 nw::gfx::Camera::DynamicBuilder() in BuildCameras()
492 nw::gfx::Camera* camera = *(s_SceneSystem->GetSceneContext()->GetCameraBegin()); in DemoScene()
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp85 nw::gfx::Camera* s_BaseCamera = NULL;
86 nw::gfx::Camera* s_LeftCamera = NULL;
87 nw::gfx::Camera* s_RightCamera = NULL;
382 nw::gfx::Camera::DynamicBuilder() in BuildCameras()
392 nw::gfx::Camera::DynamicBuilder() in BuildCameras()
399 nw::gfx::Camera::DynamicBuilder() in BuildCameras()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp88 nw::gfx::Camera* shadowCamera = renderContext->GetActiveCamera(); in Invoke()
191 nw::gfx::Camera* leftCamera, in EndRenderCommand()
192 nw::gfx::Camera* rightCamera, in EndRenderCommand()
237 nw::gfx::Camera* m_LeftCamera;
238 nw::gfx::Camera* m_RightCamera;
249 nw::gfx::Camera* s_ShadowCamera = NULL;
322 nw::gfx::Camera* s_BaseCamera = NULL;
323 nw::gfx::Camera* s_LeftCamera = NULL;
324 nw::gfx::Camera* s_RightCamera = NULL;

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