Searched refs:CalcCurrentPlayerPriority (Results 1 – 7 of 7) sorted by relevance
134 int allocPriority = sound->CalcCurrentPlayerPriority(); in AppendSound()142 if ( allocPriority < dropSound->CalcCurrentPlayerPriority() ) return false; in AppendSound()208 if ( startPriority < dropSound->CalcCurrentPlayerPriority() ) return false; in detail_CanPlaySound()231 int itrPriority = itr->CalcCurrentPlayerPriority(); in GetLowestPrioritySound()
236 if ( pSound->CalcCurrentPlayerPriority() < itr->CalcCurrentPlayerPriority() ) break; in InsertPriorityList()294 tmplist[ front.CalcCurrentPlayerPriority() ].PushBack( &front ); in detail_SortPriorityList()320 int allocPriority = pSound->CalcCurrentPlayerPriority(); in detail_AppendSound()328 if ( allocPriority < dropSound->CalcCurrentPlayerPriority() ) return false; in detail_AppendSound()417 if ( startPriority < dropSound->CalcCurrentPlayerPriority() ) return false; in detail_CanPlaySound()
173 int priority = CalcCurrentPlayerPriority(); in OnUpdatePlayerPriority()
247 m_Manager.UpdatePriority( this, CalcCurrentPlayerPriority() ); in OnUpdatePlayerPriority()
362 int priority = CalcCurrentPlayerPriority(); in OnUpdatePlayerPriority()
140 if ( allocPriority < lowPrioSound->CalcCurrentPlayerPriority() ) return NULL; in Alloc()230 tmplist[ front.CalcCurrentPlayerPriority() ].PushBack( &front ); in SortPriorityList()290 if ( priority < itr->CalcCurrentPlayerPriority() ) break; in InsertPriorityList()
312 int CalcCurrentPlayerPriority() const in CalcCurrentPlayerPriority() function