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Searched refs:CalcCurrentPlayerPriority (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.2.23/sources/libraries/snd/
Dsnd_ExternalSoundPlayer.cpp134 int allocPriority = sound->CalcCurrentPlayerPriority(); in AppendSound()
142 if ( allocPriority < dropSound->CalcCurrentPlayerPriority() ) return false; in AppendSound()
208 if ( startPriority < dropSound->CalcCurrentPlayerPriority() ) return false; in detail_CanPlaySound()
231 int itrPriority = itr->CalcCurrentPlayerPriority(); in GetLowestPrioritySound()
Dsnd_SoundPlayer.cpp236 if ( pSound->CalcCurrentPlayerPriority() < itr->CalcCurrentPlayerPriority() ) break; in InsertPriorityList()
294 tmplist[ front.CalcCurrentPlayerPriority() ].PushBack( &front ); in detail_SortPriorityList()
320 int allocPriority = pSound->CalcCurrentPlayerPriority(); in detail_AppendSound()
328 if ( allocPriority < dropSound->CalcCurrentPlayerPriority() ) return false; in detail_AppendSound()
417 if ( startPriority < dropSound->CalcCurrentPlayerPriority() ) return false; in detail_CanPlaySound()
Dsnd_WaveSound.cpp173 int priority = CalcCurrentPlayerPriority(); in OnUpdatePlayerPriority()
Dsnd_StreamSound.cpp247 m_Manager.UpdatePriority( this, CalcCurrentPlayerPriority() ); in OnUpdatePlayerPriority()
Dsnd_SequenceSound.cpp362 int priority = CalcCurrentPlayerPriority(); in OnUpdatePlayerPriority()
/NW4C-1.2.23/include/nw/snd/
Dsnd_SoundInstanceManager.h140 if ( allocPriority < lowPrioSound->CalcCurrentPlayerPriority() ) return NULL; in Alloc()
230 tmplist[ front.CalcCurrentPlayerPriority() ].PushBack( &front ); in SortPriorityList()
290 if ( priority < itr->CalcCurrentPlayerPriority() ) break; in InsertPriorityList()
Dsnd_BasicSound.h312 int CalcCurrentPlayerPriority() const in CalcCurrentPlayerPriority() function