| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_DisplayBufferSwapper.h | 107 class Builder 111 Builder& BufferDescription(const Description& description) in BufferDescription() 118 Builder& ScreenKind(ScreenKind kind) in ScreenKind() 125 Builder& BufferSize(s32 width, s32 height) in BufferSize() 133 Builder& Width(s32 width) { m_Description.width = width; return *this; } in Width() 136 Builder& Height(s32 height) { m_Description.height = height; return *this; } in Height() 139 Builder& Format(gfx::RenderColorFormat format) in Format() 146 Builder& TransferMode(BufferTransferMode mode) in TransferMode() 153 Builder& MemoryArea(nw::gfx::GraphicsMemoryArea area) in MemoryArea() 160 Builder& IsTransferFlipX(bool isTransferFlipX) in IsTransferFlipX() [all …]
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| D | demo_HioPacketChannel.h | 53 class Builder 57 Builder& HioPacketChannelDescription(const Description& description) in HioPacketChannelDescription() 64 Builder& ChannelNumber(s32 channelNumber) in ChannelNumber() 249 class Builder 252 Builder& HioPacketChannelDescription(const Description&){return *this;} in HioPacketChannelDescription() 253 Builder& ChannelNumber(s32 ){return *this;} in ChannelNumber()
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| D | demo_CameraController.h | 57 class Builder 61 Builder& CameraDescription(const Description& description) in CameraDescription() 68 Builder& MaxCameraCount(size_t count) in MaxCameraCount()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_IRenderTarget.h | 131 class Builder 139 Builder& Described(const Description& description) in Described() 150 Builder& BufferSize(s32 width, s32 height) in BufferSize() 158 Builder& Width(s32 width) { m_Description.width = width; return *this; } in Width() 161 Builder& Height(s32 height) { m_Description.height = height; return *this; } in Height() 164 Builder& ColorFormat(RenderColorFormat format) in ColorFormat() 171 Builder& DepthFormat(RenderDepthFormat format) in DepthFormat() 180 Builder& ColorArea(GraphicsMemoryArea memory) in ColorArea() 189 Builder& DepthArea(GraphicsMemoryArea memory) in DepthArea() 198 Builder& ColorAddress(u32 colorAddress) in ColorAddress() [all …]
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| D | gfx_SkeletalModel.h | 65 class Builder 69 Builder() {} in Builder() function 72 ~Builder() {} in ~Builder() 79 Builder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() 86 Builder& MaxChildren(int maxChildren) in MaxChildren() 93 Builder& MaxCallbacks(int maxCallbacks) in MaxCallbacks() 103 NW_DEPRECATED_FUNCTION(Builder& MaterialBufferCount(int bufferCount)) in NW_DEPRECATED_FUNCTION() 118 Builder& BufferOption(bit32 bufferOption) in BufferOption() 132 Builder& SharedMaterialModel(Model* model) in SharedMaterialModel() 145 Builder& SharedSkeleton(Skeleton* sharedSkeleton) in SharedSkeleton() [all …]
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| D | gfx_ParticleContext.h | 55 class Builder 59 Builder() in Builder() function 69 Builder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() 78 Builder& MaxEmission(int maxEmission) { m_MaxEmission = maxEmission; return *this; } in MaxEmission() 83 …Builder& MaxStreamLength(int maxStreamLength) { m_MaxStreamLength = maxStreamLength; return *this;… in MaxStreamLength()
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| D | gfx_SceneContext.h | 148 class Builder 151 Builder() in Builder() function 174 Builder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() 181 Builder& MaxSceneNodes(s32 max) { m_MaxSceneNodes = max; return *this; } in MaxSceneNodes() 184 Builder& MaxModels(s32 max) { m_MaxModels = max; return *this; } in MaxModels() 187 Builder& MaxSkeletalModels(s32 max) { m_MaxSkeletalModels = max; return *this; } in MaxSkeletalModels() 190 Builder& MaxCameras(s32 max) { m_MaxCameras = max; return *this; } in MaxCameras() 193 Builder& MaxLights(s32 max) { m_MaxLights = max; return *this; } in MaxLights() 196 Builder& MaxFragmentLights(s32 max) { m_MaxFragmentLights = max; return *this; } in MaxFragmentLights() 199 Builder& MaxVertexLights(s32 max) { m_MaxVertexLights = max; return *this; } in MaxVertexLights() [all …]
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| D | gfx_RelativeHashMaterialIdGenerator.h | 78 class Builder 82 Builder& IsForceGeneration(bool isForceGeneration) in IsForceGeneration() 93 Builder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() 100 Builder& MaxMaterials(int maxMaterials) in MaxMaterials()
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| D | gfx_SceneUpdater.h | 49 class Builder 52 Builder() {} in Builder() function 56 Builder& SkeletonUpdaterPtr(SkeletonUpdater* skeletonUpdater) in SkeletonUpdaterPtr() 64 Builder& WorldMatrixUpdaterPtr(WorldMatrixUpdater* worldMatrixUpdater) in WorldMatrixUpdaterPtr() 72 Builder& BillboardUpdaterPtr(BillboardUpdater* billboardUpdater) in BillboardUpdaterPtr()
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| D | gfx_TransformAnim.h | 522 class Builder 526 Builder() in Builder() function 533 Builder& AnimData(const anim::ResAnim& animData) { m_AnimData = animData; return *this; } in AnimData() 539 Builder& MaxMembers(int maxMembers) in MaxMembers() 550 Builder& MaxAnimMembers(int maxAnimMembers) in MaxAnimMembers() 558 Builder& AllocCache(bool allocCache) { m_AllocCache = allocCache; return *this; } in AllocCache() 879 class Builder 883 Builder() in Builder() function 888 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() 902 Builder& IsOldMethod(bool isOldMethod), [all …]
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| D | gfx_SortingMaterialIdGenerator.h | 77 class Builder 85 Builder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() 92 Builder& MaxMaterials(int maxMaterials) in MaxMaterials()
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| D | gfx_AnimObject.h | 112 class Builder 116 Builder() in Builder() function 121 Builder& ResAnimGroup(anim::ResAnimGroup resAnimGroup) in ResAnimGroup() 128 Builder& SetSceneNode(SceneNode* sceneNode) { m_SceneNode = sceneNode; return *this; } in SetSceneNode() 131 Builder& UseOriginalValue(bool use) { m_UseOriginalValue = use; return *this; } in UseOriginalValue() 504 class Builder 508 Builder() in Builder() function 514 Builder& MaxAnimGroups(int maxAnimGroups) in MaxAnimGroups() 524 Builder& MaxAnimObjectsPerGroup(int maxAnimObjects) in MaxAnimObjectsPerGroup() 1247 class Builder [all …]
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| D | gfx_RenderContext.h | 163 class Builder 167 Builder() in Builder() function 177 ~Builder() {} in ~Builder() 180 Builder& MaxCameras(int maxCamera) { m_MaxCameras = maxCamera; return *this; } in MaxCameras() 183 Builder& MaxLights(s32 max) { m_MaxLightSets = max; return *this; } in MaxLights() 186 Builder& MaxFogs(s32 max) { m_MaxFogs = max; return *this; } in MaxFogs() 189 …Builder& MaxVertexLights(int maxVertexLights) { m_MaxVertexLights = maxVertexLights; return *this;… in MaxVertexLights() 194 Builder& ParticleMaterialActivator(IMaterialActivator* particleMaterialActivator) in ParticleMaterialActivator()
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| D | gfx_SkeletonUpdater.h | 49 class Builder 53 Builder() {} in Builder() function
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| D | gfx_ParticleSceneUpdater.h | 55 class Builder 59 Builder() {} in Builder() function
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| D | gfx_SceneInitializer.h | 51 class Builder 56 Builder& MaterialIdGenerator(IMaterialIdGenerator* materialIdGenerator) in MaterialIdGenerator()
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmSceneCtrl.cpp | 68 m_SceneContext = nw::gfx::SceneContext::Builder() in SmSceneCtrl() 71 m_SceneTraverser = nw::gfx::SceneTraverser::Builder() in SmSceneCtrl() 74 nw::gfx::WorldMatrixUpdater* worldMatrixUpdater = nw::gfx::WorldMatrixUpdater::Builder() in SmSceneCtrl() 77 nw::gfx::SkeletonUpdater* skeletonUpdater = nw::gfx::SkeletonUpdater::Builder() in SmSceneCtrl() 80 m_SceneUpdater = nw::gfx::SceneUpdater::Builder() in SmSceneCtrl() 86 nw::gfx::SortingMaterialIdGenerator::Builder() in SmSceneCtrl() 91 m_SceneInitializer = nw::gfx::SceneInitializer::Builder() in SmSceneCtrl() 101 m_RenderQueue = nw::gfx::RenderQueue::Builder() in SmSceneCtrl()
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| D | SmRenderSystem.cpp | 147 m_RenderContext = nw::gfx::RenderContext::Builder() in SmRenderSystem() 154 m_UpperSwapper = nw::demo::DisplayBufferSwapper::Builder() in SmRenderSystem() 159 m_LowerSwapper = nw::demo::DisplayBufferSwapper::Builder() in SmRenderSystem() 172 m_ExtensionSwapper = nw::demo::DisplayBufferSwapper::Builder() in SmRenderSystem()
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| D | GfxCtrl.cpp | 95 m_ParticleContext = nw::gfx::ParticleContext::Builder() in GfxCtrl() 100 m_ParticleSceneUpdater = nw::gfx::ParticleSceneUpdater::Builder() in GfxCtrl() 255 nw::gfx::TransformAnimEvaluator* evaluator = nw::gfx::TransformAnimEvaluator::Builder() in CreateModel() 286 nw::gfx::AnimEvaluator* matAnimEvaluator = nw::gfx::AnimEvaluator::Builder() in CreateModel() 502 nw::gfx::AnimEvaluator* lightAnimEvaluator = nw::gfx::AnimEvaluator::Builder() in CreateSceneEnvironment() 626 nw::gfx::AnimEvaluator* evaluator = nw::gfx::AnimEvaluator::Builder() in CreateCamera()
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SceneUpdater.cpp | 38 SceneUpdater::Builder::Create(os::IAllocator* allocator) in Create() 44 this->m_SkeletonUpdater.Reset(SkeletonUpdater::Builder() in Create() 50 this->m_WorldMatrixUpdater.Reset(WorldMatrixUpdater::Builder() in Create()
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| D | gfx_ParticleContext.cpp | 27 ParticleContext::Builder::Create( in Create()
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 112 renderSystem->m_RenderContext = gfx::RenderContext::Builder() in Create() 128 renderSystem->m_RenderQueue = gfx::RenderQueue::Builder() in Create() 166 renderSystem->m_UpperSwapper = DisplayBufferSwapper::Builder() in Create() 171 renderSystem->m_LowerSwapper = DisplayBufferSwapper::Builder() in Create() 186 renderSystem->m_ExtensionSwapper = DisplayBufferSwapper::Builder() in Create() 1008 sceneSystem->m_SceneContext = gfx::SceneContext::Builder() in Create() 1025 sceneSystem->m_SceneTraverser = gfx::SceneTraverser::Builder() in Create() 1028 gfx::WorldMatrixUpdater* worldMatrixUpdater = gfx::WorldMatrixUpdater::Builder() in Create() 1031 gfx::SkeletonUpdater* skeletonUpdater = gfx::SkeletonUpdater::Builder() in Create() 1034 sceneSystem->m_SceneUpdater = gfx::SceneUpdater::Builder() in Create() [all …]
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| D | demo_SimpleApp.cpp | 49 m_pRenderTargetUpper = nw::gfx::IRenderTarget::Builder() in Initialize() 56 m_pRenderTargetLower = nw::gfx::IRenderTarget::Builder() in Initialize()
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| /NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 174 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics() 196 s_UpperSwapper = nw::demo::DisplayBufferSwapper::Builder() in InitializeGraphics() 200 s_ExtensionSwapper = nw::demo::DisplayBufferSwapper::Builder() in InitializeGraphics() 223 s_RenderContext = nw::gfx::RenderContext::Builder() in InitializeGraphics() 238 nw::gfx::IRenderTarget::Builder() in InitializeGraphics() 245 s_WorldMatrixUpdater = nw::gfx::WorldMatrixUpdater::Builder() in InitializeGraphics() 447 nw::demo::CameraController::Builder() in BuildCameras()
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| /NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 195 s_UpperSwapper = nw::demo::DisplayBufferSwapper::Builder() in InitializeGraphics() 199 s_ExtensionSwapper = nw::demo::DisplayBufferSwapper::Builder() in InitializeGraphics() 222 s_RenderContext = nw::gfx::RenderContext::Builder() in InitializeGraphics() 237 nw::gfx::IRenderTarget::Builder() in InitializeGraphics() 244 s_WorldMatrixUpdater = nw::gfx::WorldMatrixUpdater::Builder() in InitializeGraphics() 249 s_SkeletonUpdater = nw::gfx::SkeletonUpdater::Builder() in InitializeGraphics() 429 nw::demo::CameraController::Builder() in BuildCameras()
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