| /NW4C-1.2.23/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 174 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 275 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/ |
| D | ParticleMultiEmitterDemo.cpp | 238 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 344 BuildResources( nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator) ); in InitializeScenes()
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| /NW4C-1.2.23/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 238 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 337 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 314 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 585 BuildResources(s_LutResource); in InitializeScenes() 591 BuildResources(resourceSet); in InitializeScenes()
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| /NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 326 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 410 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/ |
| D | ParticleMultiModelDemo.cpp | 239 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 360 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-1.2.23/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 356 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 459 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 356 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 436 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 210 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 312 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 314 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 380 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 382 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 480 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 324 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 605 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 317 BuildResources(ResourceSet* resourceSet) in BuildResources() function 422 BuildResources(LoadResources(name)); in InitializeScenes()
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| /NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 531 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 616 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 331 BuildResources(ResourceSet* resourceSet) in BuildResources() function 463 BuildResources(LoadResources(name)); in InitializeScenes()
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| /NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 339 BuildResources(ResourceSet* resourceSet) in BuildResources() function 462 BuildResources(resourceSet); in InitializeScenes()
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| /NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 294 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 449 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 477 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 665 BuildResources(resourceSet); in InitializeScenes()
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| /NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 653 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 758 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 709 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 821 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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