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Searched refs:BuildResources (Results 1 – 20 of 20) sorted by relevance

/NW4C-1.2.23/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp174 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
275 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/
DParticleMultiEmitterDemo.cpp238 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
344 BuildResources( nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator) ); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp238 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
337 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp314 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
585 BuildResources(s_LutResource); in InitializeScenes()
591 BuildResources(resourceSet); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp326 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
410 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/
DParticleMultiModelDemo.cpp239 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
360 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp356 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
459 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp356 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
436 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp210 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
312 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp314 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
380 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp382 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
480 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp324 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
605 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp317 BuildResources(ResourceSet* resourceSet) in BuildResources() function
422 BuildResources(LoadResources(name)); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp531 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
616 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp331 BuildResources(ResourceSet* resourceSet) in BuildResources() function
463 BuildResources(LoadResources(name)); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp339 BuildResources(ResourceSet* resourceSet) in BuildResources() function
462 BuildResources(resourceSet); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp294 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
449 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp477 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
665 BuildResources(resourceSet); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp653 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
758 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp709 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
821 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()