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Searched refs:Bind (Results 1 – 25 of 27) sorted by relevance

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/NW4C-1.2.23/include/nw/lyt/
Dlyt_Animation.h273 virtual void Bind(
292 virtual void Bind(Material* pMaterial, bool bDisable = false) = 0;
390 virtual void Bind(
395 virtual void Bind(
404 AnimationLink* Bind(
656 AnimTransform* Bind(
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_CommandListSwapper.cpp104 CommandListSwapper::Bind() in Bind() function in nw::demo::CommandListSwapper
152 Bind(); in WaitDone()
324 Bind(); in EndCommandSave()
Ddemo_GraphicsSystem.cpp160 renderSystem->m_CommandListSwapper->Bind(); in Create()
726 m_CommandListSwapper->Bind(); in SwapCommandList()
/NW4C-1.2.23/sources/libraries/lyt/
Dlyt_Animation.cpp461 AnimTransformBasic::Bind( in Bind() function in nw::lyt::AnimTransformBasic
482 pCrAnimLink = Bind(pFindPane, pCrAnimLink, i, bDisable); in Bind()
496 pCrAnimLink = Bind(pFindMat, pCrAnimLink, i, bDisable); in Bind()
508 AnimTransformBasic::Bind( in Bind() function in nw::lyt::AnimTransformBasic
528 pCrAnimLink = Bind(pMaterial, pCrAnimLink, i, bDisable); in Bind()
541 AnimTransformBasic::Bind( in Bind() function in nw::lyt::AnimTransformBasic
990 AnimPaneTree::Bind( in Bind() function in nw::lyt::internal::AnimPaneTree
1007 pCrAnimLink = pAnimTrans->Bind(pTargetPane, pCrAnimLink, m_AnimPaneIdx, true/*bDisable*/); in Bind()
1019 … pCrAnimLink = pAnimTrans->Bind(pMaterial, pCrAnimLink, m_AnimMatIdxs[i], true/*bDisable*/); in Bind()
Dlyt_Layout.cpp506 animPaneTree.Bind(this, it->target, pResAcsr); in BindAnimationAuto()
Dlyt_Pane.cpp797 pAnimTrans->Bind(this, bRecursive, bDisable); in BindAnimation()
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp299 evaluator0->Bind(animGroup); in InitializeSkeletalAnim()
312 evaluator1->Bind(animGroup); in InitializeSkeletalAnim()
326 blender->Bind(animGroup); in InitializeSkeletalAnim()
369 evaluator0->Bind(animGroup); in InitializeMaterialAnim()
382 evaluator1->Bind(animGroup); in InitializeMaterialAnim()
391 blender->Bind(animGroup); in InitializeMaterialAnim()
/NW4C-1.2.23/include/nw/demo/
Ddemo_CommandListSwapper.h76 void Bind();
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmModel.cpp273 bool bindResult = m_AnimEvaluatorArray[animEvaluatorNo]->Bind(animGroup); in SetAnimEvaluatorNo()
366 bool bindResult = animEvaluator->Bind( animGroup ); in SetMaterialAnim()
DGfxCtrl.cpp293 bool bindResult = matAnimEvaluator->Bind( animGroup ); in CreateModel()
509 bool bindResult = lightAnimEvaluator->Bind( animGroup ); in CreateSceneEnvironment()
DSmCamera.cpp235 bool bindResult = m_CameraAnimEvaluatorArray[animEvaluatorNo]->Bind(animGroup); in SetAnimEvaluatorNo()
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp248 evaluator0->Bind(animGroup); in InitializeSkeletalAnim()
262 evaluator1->Bind(animGroup); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp262 bool bindResult = evaluator->Bind(animGroup); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp267 bool bindResult = evaluator0->Bind(animGroup); in InitializeSkeletalAnim()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_AnimObject.h400 bool Bind(AnimGroup* animGroup) in Bind() function
942 Bind(animGroup); in ChangeAnim()
/NW4C-1.2.23/tools/DccPlugin/3dsMax/x86/2010/Scripts/Startup/
DNW4C_menu.ms77 … "Mesh Visibility Mode" pos:[260,426] width:120 height:41 items:#("Bind By Index", "Bind By Name")
/NW4C-1.2.23/tools/DccPlugin/3dsMax/x64/2009/Scripts/Startup/
DNW4C_menu.ms77 … "Mesh Visibility Mode" pos:[260,426] width:120 height:41 items:#("Bind By Index", "Bind By Name")
/NW4C-1.2.23/tools/DccPlugin/3dsMax/x86/2009/Scripts/Startup/
DNW4C_menu.ms77 … "Mesh Visibility Mode" pos:[260,426] width:120 height:41 items:#("Bind By Index", "Bind By Name")
/NW4C-1.2.23/tools/DccPlugin/3dsMax/x64/2010/Scripts/Startup/
DNW4C_menu.ms77 … "Mesh Visibility Mode" pos:[260,426] width:120 height:41 items:#("Bind By Index", "Bind By Name")
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp257 bool bindResult = evaluator->Bind(animGroup); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp202 s_CommandListSwapper->Bind(); in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp214 s_CommandListSwapper->Bind(); in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp213 s_CommandListSwapper->Bind(); in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp511 bool bindResult = evaluator->Bind(animGroup); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp522 bool bindResult = evaluator->Bind(animGroup); in InitializeSkeletalAnim()

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