Home
last modified time | relevance | path

Searched refs:BINARY_REVISION (Results 1 – 21 of 21) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResParticleModel.h47 enum { BINARY_REVISION = REVISION_RES_EMITTER }; enumerator
Dgfx_ResFog.h119 enum { BINARY_REVISION = REVISION_RES_FOG }; enumerator
Dgfx_ResSceneEnvironmentSetting.h98 enum { BINARY_REVISION = REVISION_RES_RENDER_ENV_SETTING }; enumerator
Dgfx_ResModel.h93 enum { BINARY_REVISION = REVISION_RES_MODEL }; enumerator
Dgfx_ResLookupTable.h185 enum { BINARY_REVISION = REVISION_RES_LUT_SET }; enumerator
Dgfx_ResCamera.h428 enum { BINARY_REVISION = REVISION_RES_CAMERA }; enumerator
Dgfx_ResLight.h128 enum { BINARY_REVISION = REVISION_RES_LIGHT }; enumerator
Dgfx_ResShader.h674 enum { BINARY_REVISION = REVISION_RES_SHADER }; enumerator
Dgfx_ResTexture.h131 enum { BINARY_REVISION = REVISION_RES_TEXTURE }; enumerator
Dgfx_ResGraphicsFile.h265 BINARY_REVISION = REVISION_RES_GRAPHICS_FILE enumerator
Dgfx_ResMaterial.h1284 enum { BINARY_REVISION = REVISION_RES_MATERIAL }; enumerator
/NW4C-1.2.23/include/nw/gfx/
Dgfx_Common.h176 return nw::ut::internal::CheckRevision( res.GetRevision(), TRes::BINARY_REVISION ); in ResCheckRevision()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_AmbientLight.cpp113 resAmbientLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResAmbientLight()
Dgfx_HemiSphereLight.cpp115 resHemiSphereLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResHemiSphereLight()
Dgfx_VertexLight.cpp133 resVertexLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResVertexLight()
Dgfx_FragmentLight.cpp132 resFragmentLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResFragmentLight()
Dgfx_Fog.cpp115 resFog->m_Header.revision = ResFog::BINARY_REVISION; in CreateResFog()
Dgfx_Camera.cpp238 resCamera->m_Header.revision = ResCamera::BINARY_REVISION; in Create()
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp589 textureData->m_Header.revision = ResImageTexture::BINARY_REVISION; in Create()
724 textureData->m_Header.revision = ResShadowTexture::BINARY_REVISION; in Create()
/NW4C-1.2.23/sources/libraries/anim/res/
Danim_ResAnim.cpp532 data->m_Header.revision = ResAnim::BINARY_REVISION; in CreateEmptyResAnim()
/NW4C-1.2.23/include/nw/anim/res/
Danim_ResAnim.h500 enum { BINARY_REVISION = REVISION_RES_ANIM_DATA }; enumerator