Searched refs:BINARY_REVISION (Results 1 – 21 of 21) sorted by relevance
47 enum { BINARY_REVISION = REVISION_RES_EMITTER }; enumerator
119 enum { BINARY_REVISION = REVISION_RES_FOG }; enumerator
98 enum { BINARY_REVISION = REVISION_RES_RENDER_ENV_SETTING }; enumerator
93 enum { BINARY_REVISION = REVISION_RES_MODEL }; enumerator
185 enum { BINARY_REVISION = REVISION_RES_LUT_SET }; enumerator
428 enum { BINARY_REVISION = REVISION_RES_CAMERA }; enumerator
128 enum { BINARY_REVISION = REVISION_RES_LIGHT }; enumerator
674 enum { BINARY_REVISION = REVISION_RES_SHADER }; enumerator
131 enum { BINARY_REVISION = REVISION_RES_TEXTURE }; enumerator
265 BINARY_REVISION = REVISION_RES_GRAPHICS_FILE enumerator
1284 enum { BINARY_REVISION = REVISION_RES_MATERIAL }; enumerator
176 return nw::ut::internal::CheckRevision( res.GetRevision(), TRes::BINARY_REVISION ); in ResCheckRevision()
113 resAmbientLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResAmbientLight()
115 resHemiSphereLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResHemiSphereLight()
133 resVertexLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResVertexLight()
132 resFragmentLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResFragmentLight()
115 resFog->m_Header.revision = ResFog::BINARY_REVISION; in CreateResFog()
238 resCamera->m_Header.revision = ResCamera::BINARY_REVISION; in Create()
589 textureData->m_Header.revision = ResImageTexture::BINARY_REVISION; in Create()724 textureData->m_Header.revision = ResShadowTexture::BINARY_REVISION; in Create()
532 data->m_Header.revision = ResAnim::BINARY_REVISION; in CreateEmptyResAnim()
500 enum { BINARY_REVISION = REVISION_RES_ANIM_DATA }; enumerator