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/NW4C-1.2.23/include/nw/gfx/
Dgfx_ShaderBinaryInfo.h160 … enum { BEGIN_INPUT = 0, BEGIN_FLOAT = 16, BEGIN_INT = 112, BEGIN_BOOL = 120, END_SYMBOL = 136 }; in SearchUniformIndex() enumerator
192 …else if (BEGIN_FLOAT <= symbolIndex ) { symbolType = SYMBOL_TYPE_FLOAT; symbolIndex = symbolIndex … in SearchUniformIndex()
213 … enum { BEGIN_INPUT = 0, BEGIN_FLOAT = 16, BEGIN_INT = 112, BEGIN_BOOL = 120, END_SYMBOL = 136 }; in SearchUniformIndex() enumerator
233 case SYMBOL_TYPE_FLOAT: { targetIndex = BEGIN_FLOAT + index; } break; in SearchUniformIndex()
267 BEGIN_FLOAT = 16, END_FLOAT = 111, in SearchBinadSymbolCount() enumerator
304 if (BEGIN_FLOAT <= symbolIndex && symbolIndex <= END_FLOAT) in SearchBinadSymbolCount()