| /NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 258 s_SceneRootInvisible->AttachChild(s_SkeletalRoot); in BuildRootNodes() 265 s_SceneRootInvisible->AttachChild(s_MaterialRoot); in BuildRootNodes() 272 s_SceneRootInvisible->AttachChild(s_VisibilityRoot); in BuildRootNodes() 279 s_SceneRootInvisible->AttachChild(s_CameraRoot); in BuildRootNodes() 286 s_SceneRootInvisible->AttachChild(s_LightRoot); in BuildRootNodes() 306 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 447 root->AttachChild( node ); in ReattachObjectByName() 503 s_SceneRootInvisible->AttachChild(s_SkeletalRoot); in ToggleAnimationMode() 507 s_SceneRootInvisible->AttachChild(s_MaterialRoot); in ToggleAnimationMode() 511 s_SceneRootInvisible->AttachChild(s_VisibilityRoot); in ToggleAnimationMode() [all …]
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| /NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 160 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes() 167 s_SceneRoot->AttachChild(s_CameraRoot); in BuildRootNodes() 174 s_SceneRoot->AttachChild(s_LightRoot); in BuildRootNodes() 181 s_SceneRoot->AttachChild(s_FogRoot); in BuildRootNodes() 185 s_SceneRoot->AttachChild(nw::gfx::SceneNode::DynamicBuilder() in BuildRootNodes() 219 s_CameraRoot->AttachChild(s_BaseCamera); in BuildCameras() 234 s_LightRoot->AttachChild(ambientLight); in BuildLights() 243 s_LightRoot->AttachChild(hemiSphereLight); in BuildLights() 255 s_LightRoot->AttachChild(vertexLight); in BuildLights() 273 s_LightRoot->AttachChild(fragmentLight); in BuildLights() [all …]
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| /NW4C-1.2.23/demos/Nw4cDemo/include/ |
| D | SmParticle.h | 155 m_pParentNode->AttachChild( m_ParticleModelInstArray[index] ); in attach() 159 m_pParentNode->AttachChild( m_ParticleEmitterInstArray[index] ); in attach()
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SceneHelper.cpp | 44 bool result = parent->AttachChild(child); in ResolveReferenceImpl()
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| D | gfx_SceneNode.cpp | 79 bool isAttached = parent->AttachChild(node); in Create()
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| D | gfx_TransformNode.cpp | 104 bool isAttached = parent->AttachChild(node); in Create()
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| D | gfx_AmbientLight.cpp | 83 bool isAttached = parent->AttachChild(light); in Create()
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| D | gfx_HemiSphereLight.cpp | 85 bool isAttached = parent->AttachChild(light); in Create()
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| D | gfx_VertexLight.cpp | 86 bool isAttached = parent->AttachChild(light); in Create()
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| D | gfx_SkeletalModel.cpp | 93 bool isAttached = parent->AttachChild(model); in Create()
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| D | gfx_FragmentLight.cpp | 85 bool isAttached = parent->AttachChild(light); in Create()
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 223 parentModel->GetSceneNode()->AttachChild( pAddNode ); in CreateModel() 229 m_SceneRoot->AttachChild( pAddNode ); in CreateModel() 327 m_SceneRoot->AttachChild( model->GetSceneNode() ); in AddModel() 485 m_SceneRoot->AttachChild(node); in CreateSceneEnvironment() 542 m_SceneRoot->AttachChild(node); in CreateSceneEnvironment()
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| D | SmModel.cpp | 170 m_pParentNode->AttachChild( m_pSceneNode ); in SetVisible() 195 m_pParentNode->AttachChild( m_pSceneNode ); in SwapVisible()
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| D | SmCamera.cpp | 134 m_Parent->AttachChild(m_PadCamera); in SmCamera() 163 m_Parent->AttachChild( camera ); in SetGxCamera()
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| /NW4C-1.2.23/demos/gfx/ParticleRecycleDemo/sources/ |
| D | ParticleRecycleDemo.cpp | 184 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 323 s_SceneRoot->AttachChild(s_particleNode); in InitializeParticleRecycleDemo() 357 s_ParentNode->AttachChild(s_particleNode); in UpdateParticleRecycleDemo()
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| /NW4C-1.2.23/demos/gfx/ParticleChokeDemo/sources/ |
| D | ParticleChokeDemo.cpp | 194 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 337 s_SceneRoot->AttachChild(s_particleNode); in InitializeParticleChokeDemo() 379 s_ParentNode->AttachChild(s_particleNode); in UpdateParticleChokeDemo()
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| /NW4C-1.2.23/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 194 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 341 s_SceneRoot->AttachChild(s_ParticleNode); in InitializeParticleApplicationDemo() 377 s_SceneRoot->AttachChild(particleNode); in UpdateParticleApplicationDemo()
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| /NW4C-1.2.23/demos/gfx/ParticleCtrlEmissionDemo/sources/ |
| D | ParticleCtrlEmissionDemo.cpp | 186 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 325 s_SceneRoot->AttachChild(s_particleNode); in InitializeParticleCtrlEmissionDemo()
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| /NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 548 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes() 555 s_SceneRoot->AttachChild(s_LightRoot); in BuildRootNodes() 575 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 631 s_SceneRoot->AttachChild(s_ShadowCamera); in BuildCameras() 713 s_LightRoot->AttachChild(s_SpotLight); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ParticleScaleDemo/sources/ |
| D | ParticleScaleDemo.cpp | 184 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 331 s_SceneRoot->AttachChild(s_PaticleNode); in InitializeParticleScaleDemo()
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| /NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 297 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes() 316 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 524 if (s_ModelRoot->AttachChild(skeletalModel)) in DuplicateModel()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_SceneHelper.h | 174 m_Parent->AttachChild(node); in operator()
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| /NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 559 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes() 566 s_SceneRoot->AttachChild(s_LightRoot); in BuildRootNodes() 586 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 644 s_SceneRoot->AttachChild(s_ShadowCamera); in BuildCameras() 776 s_LightRoot->AttachChild(s_SpotLight); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 298 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes() 318 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
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| /NW4C-1.2.23/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 327 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes() 347 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
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