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Searched refs:AttachChild (Results 1 – 25 of 44) sorted by relevance

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/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp258 s_SceneRootInvisible->AttachChild(s_SkeletalRoot); in BuildRootNodes()
265 s_SceneRootInvisible->AttachChild(s_MaterialRoot); in BuildRootNodes()
272 s_SceneRootInvisible->AttachChild(s_VisibilityRoot); in BuildRootNodes()
279 s_SceneRootInvisible->AttachChild(s_CameraRoot); in BuildRootNodes()
286 s_SceneRootInvisible->AttachChild(s_LightRoot); in BuildRootNodes()
306 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
447 root->AttachChild( node ); in ReattachObjectByName()
503 s_SceneRootInvisible->AttachChild(s_SkeletalRoot); in ToggleAnimationMode()
507 s_SceneRootInvisible->AttachChild(s_MaterialRoot); in ToggleAnimationMode()
511 s_SceneRootInvisible->AttachChild(s_VisibilityRoot); in ToggleAnimationMode()
[all …]
/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp160 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
167 s_SceneRoot->AttachChild(s_CameraRoot); in BuildRootNodes()
174 s_SceneRoot->AttachChild(s_LightRoot); in BuildRootNodes()
181 s_SceneRoot->AttachChild(s_FogRoot); in BuildRootNodes()
185 s_SceneRoot->AttachChild(nw::gfx::SceneNode::DynamicBuilder() in BuildRootNodes()
219 s_CameraRoot->AttachChild(s_BaseCamera); in BuildCameras()
234 s_LightRoot->AttachChild(ambientLight); in BuildLights()
243 s_LightRoot->AttachChild(hemiSphereLight); in BuildLights()
255 s_LightRoot->AttachChild(vertexLight); in BuildLights()
273 s_LightRoot->AttachChild(fragmentLight); in BuildLights()
[all …]
/NW4C-1.2.23/demos/Nw4cDemo/include/
DSmParticle.h155 m_pParentNode->AttachChild( m_ParticleModelInstArray[index] ); in attach()
159 m_pParentNode->AttachChild( m_ParticleEmitterInstArray[index] ); in attach()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneHelper.cpp44 bool result = parent->AttachChild(child); in ResolveReferenceImpl()
Dgfx_SceneNode.cpp79 bool isAttached = parent->AttachChild(node); in Create()
Dgfx_TransformNode.cpp104 bool isAttached = parent->AttachChild(node); in Create()
Dgfx_AmbientLight.cpp83 bool isAttached = parent->AttachChild(light); in Create()
Dgfx_HemiSphereLight.cpp85 bool isAttached = parent->AttachChild(light); in Create()
Dgfx_VertexLight.cpp86 bool isAttached = parent->AttachChild(light); in Create()
Dgfx_SkeletalModel.cpp93 bool isAttached = parent->AttachChild(model); in Create()
Dgfx_FragmentLight.cpp85 bool isAttached = parent->AttachChild(light); in Create()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DGfxCtrl.cpp223 parentModel->GetSceneNode()->AttachChild( pAddNode ); in CreateModel()
229 m_SceneRoot->AttachChild( pAddNode ); in CreateModel()
327 m_SceneRoot->AttachChild( model->GetSceneNode() ); in AddModel()
485 m_SceneRoot->AttachChild(node); in CreateSceneEnvironment()
542 m_SceneRoot->AttachChild(node); in CreateSceneEnvironment()
DSmModel.cpp170 m_pParentNode->AttachChild( m_pSceneNode ); in SetVisible()
195 m_pParentNode->AttachChild( m_pSceneNode ); in SwapVisible()
DSmCamera.cpp134 m_Parent->AttachChild(m_PadCamera); in SmCamera()
163 m_Parent->AttachChild( camera ); in SetGxCamera()
/NW4C-1.2.23/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp184 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
323 s_SceneRoot->AttachChild(s_particleNode); in InitializeParticleRecycleDemo()
357 s_ParentNode->AttachChild(s_particleNode); in UpdateParticleRecycleDemo()
/NW4C-1.2.23/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp194 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
337 s_SceneRoot->AttachChild(s_particleNode); in InitializeParticleChokeDemo()
379 s_ParentNode->AttachChild(s_particleNode); in UpdateParticleChokeDemo()
/NW4C-1.2.23/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp194 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
341 s_SceneRoot->AttachChild(s_ParticleNode); in InitializeParticleApplicationDemo()
377 s_SceneRoot->AttachChild(particleNode); in UpdateParticleApplicationDemo()
/NW4C-1.2.23/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp186 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
325 s_SceneRoot->AttachChild(s_particleNode); in InitializeParticleCtrlEmissionDemo()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp548 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
555 s_SceneRoot->AttachChild(s_LightRoot); in BuildRootNodes()
575 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
631 s_SceneRoot->AttachChild(s_ShadowCamera); in BuildCameras()
713 s_LightRoot->AttachChild(s_SpotLight); in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp184 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
331 s_SceneRoot->AttachChild(s_PaticleNode); in InitializeParticleScaleDemo()
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp297 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
316 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
524 if (s_ModelRoot->AttachChild(skeletalModel)) in DuplicateModel()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneHelper.h174 m_Parent->AttachChild(node); in operator()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp559 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
566 s_SceneRoot->AttachChild(s_LightRoot); in BuildRootNodes()
586 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
644 s_SceneRoot->AttachChild(s_ShadowCamera); in BuildCameras()
776 s_LightRoot->AttachChild(s_SpotLight); in BuildResources()
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp298 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
318 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp327 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
347 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()

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