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Searched refs:AnimObject (Results 1 – 19 of 19) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_AnimObject.h369 class AnimObject : public GfxObject
380 AnimObject(os::IAllocator* allocator) in AnimObject() function
385 virtual ~AnimObject() {} in ~AnimObject()
497 typedef ut::MoveArray<AnimObject*> AnimObjectArray;
677 const AnimObject* GetAnimObject(int groupIdx, int objectIdx = 0) const
687 AnimObject* GetAnimObject(int groupIdx, int objectIdx = 0)
707 bool SetAnimObject(AnimObject* animObject, int objectIdx = 0)
723 bool SetAnimObject(int groupIdx, AnimObject* animObject, int objectIdx = 0)
745 bool SetAnimObject(const char* animGroupName, AnimObject* animObject, int objectIdx = 0)
789 size += sizeof(AnimObject*) * animObjectCount; in GetMemorySizeForInitialize()
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Dgfx_Light.h75 AnimObject* GetAnimObject() in GetAnimObject()
82 const AnimObject* GetAnimObject() const in GetAnimObject()
89 void SetAnimObject(AnimObject* animObject) in SetAnimObject()
Dgfx_SkeletalModel.h293 const AnimObject* GetSkeletalAnimObject(int objectIndex = 0) const
300 AnimObject* GetSkeletalAnimObject(int objectIndex = 0)
307 void SetSkeletalAnimObject(AnimObject* animObject, int objectIndex = 0)
Dgfx_Model.h302 const AnimObject* GetMaterialAnimObject(int objectIndex = 0) const
309 AnimObject* GetMaterialAnimObject(int objectIndex = 0)
316 void SetMaterialAnimObject(AnimObject* animObject, int objectIndex = 0)
332 const AnimObject* GetVisibilityAnimObject(int objectIndex = 0) const
339 AnimObject* GetVisibilityAnimObject(int objectIndex = 0)
346 void SetVisibilityAnimObject(AnimObject* animObject, int objectIndex = 0)
Dgfx_Camera.h275 AnimObject* GetAnimObject() in GetAnimObject()
282 const AnimObject* GetAnimObject() const in GetAnimObject()
289 void SetAnimObject(AnimObject* animObject) in SetAnimObject()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_AnimObject.cpp62 NW_UT_RUNTIME_TYPEINFO_ROOT_DEFINITION(AnimObject);
63 NW_UT_RUNTIME_TYPEINFO_DEFINITION(BaseAnimEvaluator, AnimObject);
65 NW_UT_RUNTIME_TYPEINFO_DEFINITION(AnimBlender , AnimObject);
588 const AnimObject* lastAnimObj = NULL; in GetResult()
942 AnimObject* animObj = m_AnimObjects[index]; in Evaluate()
1007 void AnimBinding::EvaluateBlender(AnimGroup* animGroup, AnimObject* animObj) in EvaluateBlender()
1032 void AnimBinding::EvaluateTransformMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj) in EvaluateTransformMember()
1078 void AnimBinding::EvaluateMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj, int& las… in EvaluateMember()
Dgfx_TransformAnim.cpp68 DisableSRTWeightsIfNeeded(float* weights, const AnimObject* animObj) in DisableSRTWeightsIfNeeded()
944 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult()
1011 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult()
1136 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult()
1251 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult()
1352 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult()
/NW4C-1.2.23/demos/Nw4cDemo/include/
DGfxCtrl.h56 typedef nw::ut::FixedSizeArray<nw::gfx::AnimObject*, GFX_RES_ARRAY_COUNT> GfxAnimObjectArray;
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp106 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;
421 nw::gfx::AnimObject* skeletalAnimObject = model->GetSkeletalAnimObject(); in UpdateBlender()
448 nw::gfx::AnimObject* materialAnimObject = model->GetMaterialAnimObject(); in UpdateBlender()
/NW4C-1.2.23/include/nw/demo/
Ddemo_Utility.h728 nw::gfx::AnimObject* animObject,
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp100 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp292 nw::gfx::AnimObject* animObject = model->GetSkeletalAnimObject(); in ChangeSpeed()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp283 nw::gfx::AnimObject* animObject = model->GetSkeletalAnimObject(); in ChangeAnimation()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Utility.cpp502 nw::gfx::AnimObject* animObject, in BindAnimationObject()
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp108 nw::gfx::AnimObject* s_AnimObject;
/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp112 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp96 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp344 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp346 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;