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Searched refs:AnimBinding (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneNode.h373 const AnimBinding* GetAnimBinding() const { return m_AnimBinding.Get(); } in GetAnimBinding()
376 AnimBinding* GetAnimBinding() { return m_AnimBinding.Get(); } in GetAnimBinding()
379 …void SetAnimBinding(AnimBinding* animBinding) { m_AnimBinding = GfxPtr<AnimBinding>(animBinding); } in SetAnimBinding()
384 AnimBinding* animBinding = GetAnimBinding(); in UpdateFrame()
500 AnimBinding::Builder() in GetMemorySizeForInitialize()
586 GfxPtr<AnimBinding> m_AnimBinding;
Dgfx_AnimObject.h485 class AnimBinding : public GfxObject
550 size += sizeof(AnimBinding); in GetMemorySizeInternal()
551AnimBinding::GetMemorySizeForInitialize(pSize, m_MaxAnimGroups, m_MaxAnimObjectsPerGroup); in GetMemorySizeInternal()
560 AnimBinding* Create(os::IAllocator* allocator) in Create()
562 void* buf = allocator->Alloc(sizeof(AnimBinding)); in Create()
569 AnimBinding* animBinding = new(buf) AnimBinding(allocator, m_MaxAnimObjectsPerGroup); in Create()
760 AnimBinding( in AnimBinding() function
771 virtual ~AnimBinding() in ~AnimBinding()
Dgfx_TransformAnim.h855 friend class AnimBinding; variable
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneNode.cpp118 AnimBinding* animBinding = AnimBinding::Builder() in CreateAnimBinding()
Dgfx_AnimObject.cpp927 AnimBinding::Evaluate(anim::ResGraphicsAnimGroup::EvaluationTiming timing) in Evaluate()
969 void AnimBinding::EvaluateSimple(AnimGroup* animGroup, AnimEvaluator* evaluator) in EvaluateSimple()
989 void AnimBinding::EvaluateTransformSimple(AnimGroup* animGroup, TransformAnimEvaluator* evaluator) in EvaluateTransformSimple()
1007 void AnimBinding::EvaluateBlender(AnimGroup* animGroup, AnimObject* animObj) in EvaluateBlender()
1032 void AnimBinding::EvaluateTransformMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj) in EvaluateTransformMember()
1055 void AnimBinding::EvaluateTransformMemberFast(AnimGroup* animGroup, int memberIdx, TransformAnimEva… in EvaluateTransformMemberFast()
1078 void AnimBinding::EvaluateMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj, int& las… in EvaluateMember()
Dgfx_SkeletalModel.cpp116 AnimBinding* animBinding = GetAnimBinding(); in CreateSkeletalAnimGroup()
Dgfx_Model.cpp229 AnimBinding* animBinding = GetAnimBinding(); in CreateAnimGroups()