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Searched refs:AmbientLight (Results 1 – 18 of 18) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_AmbientLight.cpp28 NW_UT_RUNTIME_TYPEINFO_DEFINITION(AmbientLight, Light);
31 AmbientLight*
32 AmbientLight::DynamicBuilder::Create( in Create()
42 void* memory = allocator->Alloc(sizeof(AmbientLight)); in Create()
44 AmbientLight* light = new(memory) AmbientLight( in Create()
56 AmbientLight*
57 AmbientLight::Create( in Create()
60 const AmbientLight::Description& description, in Create()
70 void* memory = allocator->Alloc(sizeof(AmbientLight)); in Create()
73 AmbientLight* light = new(memory) AmbientLight( in Create()
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Dgfx_Light.cpp155 NW_ASSERT(ut::IsTypeOf<gfx::AmbientLight>(this)); in GetAnimTargetObject()
156 … ResAmbientLightData* ptr = static_cast<gfx::AmbientLight&>(*this).GetResAmbientLight().ptr(); in GetAnimTargetObject()
Dgfx_SceneBuilder.cpp241 AmbientLight::Description description; in BuildSceneObject()
248 AmbientLight* node = AmbientLight::Create( in BuildSceneObject()
Dgfx_SceneTraverser.cpp156 void SceneTraverser::VisitAmbientLight(AmbientLight* light) in VisitAmbientLight()
Dgfx_SceneEnvironment.cpp175 AmbientLight* ambientLight = lightSet->GetAmbientLight(); in SetActiveLightSet()
Dgfx_SceneEnvironmentSetting.cpp163 …Begin(), sceneContext.GetAmbientLightsEnd(), SceneObjectCompare<const AmbientLight>((*lightIter))); in ResolveReference()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_AmbientLight.h33 class AmbientLight : public Light
36 NW_DISALLOW_COPY_AND_ASSIGN(AmbientLight);
94 AmbientLight* Create(os::IAllocator* allocator);
97 AmbientLight::Description m_Description;
109 static AmbientLight* Create(
112 const AmbientLight::Description& description,
168 AmbientLight( in AmbientLight() function
171 const AmbientLight::Description& description) in AmbientLight()
179 AmbientLight( in AmbientLight() function
182 const AmbientLight::Description& description) in AmbientLight()
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Dgfx_LightSet.h29 class AmbientLight; variable
133 void SetAmbientLight(AmbientLight* light) in SetAmbientLight()
142 AmbientLight* GetAmbientLight() in GetAmbientLight()
151 const AmbientLight* GetAmbientLight() const in GetAmbientLight()
337 AmbientLight* m_AmbientLight;
Dgfx_ISceneVisitor.h34 class AmbientLight; variable
111 virtual void VisitAmbientLight(AmbientLight* light) = 0;
Dgfx_SceneEnvironment.h30 class AmbientLight; variable
285 void SetAmbientLight(AmbientLight* ambientLight) in SetAmbientLight()
293 const AmbientLight* GetAmbientLight() const in GetAmbientLight()
546 AmbientLight* m_AmbientLight;
Dgfx_SceneTraverser.h78 virtual void VisitAmbientLight(AmbientLight* light);
Dgfx_SceneInitializer.h99 virtual void VisitAmbientLight(AmbientLight*) {} in VisitAmbientLight() argument
Dgfx_SceneContext.h33 class AmbientLight; variable
63 typedef ut::MoveArray<AmbientLight*> AmbientLightArray;
632 void PushAmbientLight(AmbientLight* light) in PushAmbientLight()
Dgfx_ActivateCommand.h228 ActivateFragmentAmbientLight(ResMaterialColor materialColor, const AmbientLight* light) in ActivateFragmentAmbientLight()
Dgfx_RenderContext.h47 class AmbientLight; variable
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/
DOMakefile36 … $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/AmbientLight.cenv
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/
DOMakefile36 … $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/AmbientLight.cenv
/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp230 nw::gfx::AmbientLight* ambientLight = nw::gfx::AmbientLight::DynamicBuilder() in BuildLights()