Searched refs:AllocMemory (Results 1 – 9 of 9) sorted by relevance
163 static void* AllocMemory(u32 size, u8 alignment = 4);628 if (void* pMem = Layout::AllocMemory(sizeof(T))) in NewObj()651 if (void* pMem = Layout::AllocMemory(sizeof(T))) in NewObj()676 if (void* pMem = Layout::AllocMemory(sizeof(T))) in NewObj()703 if (void* pMem = Layout::AllocMemory(sizeof(T))) in NewObj()732 if (void* pMem = Layout::AllocMemory(sizeof(T))) in NewObj()744 void* pMem = AllocMemory(sizeof(T) * num); in NewArray()
55 void* AllocMemory( u32 count );92 Command* command = reinterpret_cast<Command*>( AllocMemory( commandAreaCount ) ); in AllocCommand()
192 if (void* pMemPicture = nw::lyt::Layout::AllocMemory(sizeof(nw::lyt::Picture))) in nnMain()210 if (void* pMemPicture = nw::lyt::Layout::AllocMemory(sizeof(nw::lyt::Picture))) in nnMain()228 if (void* pMemPicture = nw::lyt::Layout::AllocMemory(sizeof(nw::lyt::Picture))) in nnMain()
86 void* drawBuffer = Layout::AllocMemory(drawBufferSize, 4); in LoadFont()
273 m_pRectShaderBinary = Layout::AllocMemory(fileSize); in SetResource()
123 Layout::AllocMemory(u32 size, u8 alignment) in AllocMemory() function in nw::lyt::Layout
380 void* pDispStringBuf = Layout::AllocMemory(drawBufSize); in AllocStringBuffer()
354 m_pMem = Layout::AllocMemory( in ReserveMem()
63 void* DriverCommandManager::AllocMemory( u32 count ) in AllocMemory() function in nw::snd::internal::DriverCommandManager