Searched refs:wait_handle (Results 1 – 1 of 1) sorted by relevance
51 … protected EventWaitHandle wait_handle = new EventWaitHandle(false, EventResetMode.AutoReset); field in Nintendo.SDSG.KeyboardInputProcessorBase463 wait_handle.Set(); in Abort()605 wait_handle = new EventWaitHandle(false, EventResetMode.AutoReset); in InputThread()621 wait_handle.Set(); in read_callback()633 wait_handle.WaitOne(); in input_thread_proc()874 private Semaphore wait_handle = new Semaphore(0, 2); field in Nintendo.SDSG.CatToucan967 wait_handle.Close(); in ~CatToucan()968 wait_handle = null; in ~CatToucan()1018 lock (wait_handle) in read_callback()1028 lock (wait_handle) in read_callback()[all …]