Searched refs:vec2 (Results 1 – 10 of 10) sorted by relevance
| /CafeSDK-2.12.13-1/system/src/lib/demo/shaders/ |
| D | demoFont.vs | 21 uniform vec2 u_Scale; 22 varying vec2 v_TexCoord; 30 v_TexCoord = vec2(((gl_VertexID >> 7) & 0xff)/255.0,
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| /CafeSDK-2.12.13-1/system/src/tool/gfx/projects/SLConverter/DeferredTest/shaders/ |
| D | deferredRenderingLighting.vs | 13 attribute vec2 a_texCoord; 15 varying vec2 v_texCoord;
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| /CafeSDK-2.12.13-1/system/src/lib/gx2ut/shaders/ |
| D | gx2utCopySurfaceRect8xMS.vs | 15 layout(binding = 4) uniform vec2 u_texCoords[4]; 17 varying vec2 v_texCoord;
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| D | gx2utCopySurfaceRect2xMS.vs | 15 layout(binding = 4) uniform vec2 u_texCoords[4]; 17 varying vec2 v_texCoord;
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| D | gx2utCopySurfaceRect.vs | 15 layout(binding = 4) uniform vec2 u_texCoords[4]; 17 varying vec2 v_texCoord;
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| D | gx2utCopySurfaceRect4xMS.vs | 15 layout(binding = 4) uniform vec2 u_texCoords[4]; 17 varying vec2 v_texCoord;
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| /CafeSDK-2.12.13-1/system/src/lib/mtx/ |
| D | mtxVec_asm.s | 41 #define vec2 r4 macro 52 psq_l fp1, 0(vec2), 0, 0 60 lfs fp3, 8(vec2) 86 #undef vec2 95 #define vec2 r4 macro 102 psq_l V2_XY, 0(vec2), 0, 0; 109 psq_l V2_Z, 8(vec2), 1, 0; 119 #undef vec2 127 #define vec2 r4 macro 134 psq_l V2_XY, 0(vec2), 0, 0; [all …]
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| D | mtxVec.c | 520 f32 PSVECDotProduct ( const Vec *vec1, const Vec *vec2 ) in PSVECDotProduct() argument 528 fp3 = __PSQ_LX(vec2, 4, 0, 0); in PSVECDotProduct() 537 fp4 = __PSQ_L(vec2, 0, 0); in PSVECDotProduct() 603 const Vec *vec2, in PSVECCrossProduct() argument 609 f32x2 fp3 = {vec2->z, vec2->z}; in PSVECCrossProduct() 617 fp1 = __PSQ_L(vec2, 0, 0); in PSVECCrossProduct()
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| /CafeSDK-2.12.13-1/system/include/cafe/mtx/ |
| D | mtxVec.h | 1122 void ASM_VECAdd ( const Vec *vec1, const Vec *vec2, Vec *dst ); 1123 void ASM_VECSubtract ( const Vec *vec1, const Vec *vec2, Vec *dst ); 1129 void ASM_VECCrossProduct ( const Vec *vec1, const Vec *vec2, Vec *dst );
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| /CafeSDK-2.12.13-1/system/src/lib/mtx/headers/cafe/mtx/ |
| D | mtxVec.h | 1122 void ASM_VECAdd ( const Vec *vec1, const Vec *vec2, Vec *dst ); 1123 void ASM_VECSubtract ( const Vec *vec1, const Vec *vec2, Vec *dst ); 1129 void ASM_VECCrossProduct ( const Vec *vec1, const Vec *vec2, Vec *dst );
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