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Searched refs:uniformPSCount (Results 1 – 1 of 1) sorted by relevance

/CafeSDK-2.12.13-1/system/src/tool/gfx/projects/SLConverter/DeferredTest/
DdeferredRendering.cpp755 u32 uniformPSCount = 0; in GeometryPassDraw() local
788 …GX2SetPixelUniformReg(GeometryPass.shaders.uniformsPS.location[uniformPSCount], 4, &GeometryPass.c… in GeometryPassDraw()
830 u32 uniformPSCount = 0; in LightingPassDraw() local
879 …GX2SetPixelUniformReg(LightingPass.shaders.uniformsPS.location[uniformPSCount], 4, &LightingPass.a… in LightingPassDraw()
880 uniformPSCount += 1; in LightingPassDraw()
881 …GX2SetPixelUniformReg(LightingPass.shaders.uniformsPS.location[uniformPSCount], 4, &LightingPass.l… in LightingPassDraw()
882 uniformPSCount += 1; in LightingPassDraw()
883 …GX2SetPixelUniformReg(LightingPass.shaders.uniformsPS.location[uniformPSCount], 4, &LightingPass.l… in LightingPassDraw()
884 uniformPSCount += 1; in LightingPassDraw()
885 …GX2SetPixelUniformReg(LightingPass.shaders.uniformsPS.location[uniformPSCount], 4, &LightingPass.c… in LightingPassDraw()